Ask Amiqus - VR and AR

Liz Prince our consultant managing the role
Author: Liz Prince
Posting date: 07/10/2019

What special skills do employers look for when hiring for roles on VR projects and how risky is it to skill up in those areas considering the longevity of VR is still unknown?

The global VR & AR market was valued at around $3 billion in 2016 and in just one year it grew to $7 billion. The demand for VR & AR skills has followed this upward trend and will continue to as the industry grows to a projected of value of $92 billion by 2025. There is an entrepreneurial spirit in the space with many industry vets channelling their experience into setting up new VR & AR ventures.

VR has been on the scene longer than AR but there is space for both to exist. A UK study found that 50% of respondents thought owning a VR device was fairly or very appealing. A virtual reality headset presents many uses – training for the military, treating PTSD, and helping sportsmen and women refine their techniques. And the needs that VR cannot meet are where AR comes in. With the ability to overlay virtual objects on the real-world environment, augmented reality has strong prospects for meeting navigation needs and propelling immersive learning in the classroom.

On the surface of it, new skills do not appear necessary, core VR code- base is built on the most in-demand areas such as C+, C# and Unity. Art assets and environments created using Physics Based Rendering are also not unique to VR, but we are now seeing demand for candidates who have gained VR experience, either through employment or at University. Employers are starting to look for the context of deployment rather than skills alone – so effectively VR itself is becoming a skill. It’s early days and many specialist abilities needed to address the unique challenges of VR are still in formation. So what are employers looking for when hiring for gameplay jobs today?

 

PROBLEM SOLVING

 

A key ingredient is problem solving skills. Candidates with a leaning toward methodical, mathematical or experimental thought processes are of great interest to studios facing new challenges. The enhanced physicality of the gameplay interaction and multitude of visual configurations makes rendering images without blurring a major challenge. Achieving sufficient speed for a seamless VR experience increases demand both from an artistic and a technical perspective and optimising the efficiency of the code base is of critical importance. These features point to an evolving trend that the disciplines of creative and tech are growing closer together when it comes to VR.
This new level of granularity in the interdependence of image and code has led to employers demanding stronger visual evidence in portfolios when hiring. Programming jobseekers can typically evidence their skills by showing source code excerpts, however when it comes to VR, studios want to see the impact of the code on the in-game visuals. On the art side, managers not only want to see the right quality models and artwork but how artists have technically integrated their assets into the game engine. Portfolios need to be comprehensive enough to demonstrate these fully rounded skills, showing an understanding of how they will cope with the additional demands of VR.

 

SENSE SHIFTING

 

As a game experience becomes more immersive, so the role of the senses shifts from the everyday. The VR headset reframes vision and removes real world touch so that the compensatory instincts kick in, particularly hearing. This means that audio, which has always played a key role in games, has an even deeper level of contribution to make to the VR experience. We have seen an increase in the demand for audio programmers in particular. Now that a player can turn toward or away from the source of a sound, the impact of even the smallest nuance in ambient sound will play a major role in sustaining the level of immersion. Once again a solid portfolio and showreel should demonstrate the level of detail and finesse VR requires and hirers seek standards above the ordinary.
Another focus area is UI skills. The traditional thumb oriented handset is not available in VR and while this rewrites the design rulebook on menu access and selections, user interaction requires a higher level of intuitiveness to avoid confusion. Getting lost in virtual menus or physically knocking things over in reality is a no-no. Gameplay interactions have a new dimension of consequence – in fact pretty much every consideration in a ‘2D’ game is amplified exponentially in VR. To a large extent, the level of specialism a hirer is looking for depends on the size of the studio and what scope of project they’re working on. Some are looking for knowledge of a specific headset, others are happy with art or coding generalists, and some need the aforementioned tech- creative hybrid to bridge the two.
 

DURABILITY OF VR

 

One of the threats to growth that have been levelled at VR is that the level of immersion could potentially cut-out any interactions beyond the headset, making the VR experience an engaging but lonely pursuit. This has already been countered by the likes of vTime, developer of a VR social network that allows anyone, anywhere to spend quality time with family and friends in virtual reality. For vTime, VR has social connection at the core, aiming for participants to enhance people’s experiences of their relationships.
In recent years the market has seen a continued rise in demand for VR skills both in and outside of games. This is reflected in the growth in VR titles being brought to market, but it’s worth noting that this has been a steady stream of releases rather than an explosion. Whatever the reason, if there is no ‘bubble’ to burst and market confidence grows gradually, the outlook from the commercial bedrock of VR looks strong. There is an entrepreneurial spirit in the space with many industry veterans channeling their experience into setting up new VR ventures. Despite the inevitable naysayers it remains an exciting, innovative space for a career in games.

 

FIND A GAMES PROGRAMMER ROLE WITH AMIQUS

 

Do you have a passion for games development? Whether you’re currently working in the industry or are curious about where a job in games development could take you, we’re here to help. Take a look at our latest job vacancies or sign up to receive personalised job alerts so that you don’t miss out on any of our great opportunities. 

--relatedposts-postpage

Read more...

International Women's Day 2024
INTERNATIONAL WOMEN’S DAY: TIME TO LOOK BEYOND THE TOKEN GESTURES

Teaser

Amiqus News

Content Type

News

05/03/2024

Summary

Teaser

International Women's Day - It's time for change not cake...

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

Some Positive News For The Games Industry
AND NOW FOR SOME GOOD NEWS…

Teaser

Amiqus News

Content Type

Blog

23/01/2024

Summary

If you’ve been reading some of the commentary about the games industry of late, you’ll be forgiven for thinking that we’re in a downwards spiral of doom and gloom.It’s true: times are tougher

Teaser

Times are tougher for the industry than they have been for many years. We’ve seen projects cancelled alongside redundancies and restructuring... but surely we need a little positivity to allow us to better tackle the challenges ahead?

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

#EqualPayDay
EQUAL PAY DAY: TIME TO MAKE FLEXIBLE WORKING THE DEFAULT?

Teaser

Amiqus News

Content Type

News

22/11/2023

Summary

Today (November 22nd) is the day when, because of the gender pay gap, women overall in the UK stop being paid compared to men. This means:At the current rate of change, the gender pay gap won'

Teaser

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

TIGA Winners 2023
Another Award For The Trophy Cabinet 🥳

Teaser

Amiqus News

Content Type

News

21/11/2023

Summary

The whole team at Amiqus is absolutely delighted and honoured to have received another award, this time the accolade of Best Recruitment Agency at the TIGA Games Industry Awards 2023.Awards li

Teaser

Read full article
What's Next? Unlocking A Complicated Industry
Unlocking A Complicated Industry

Teaser

Blogs

Content Type

News

17/10/2023

Summary

The Value of Working with a Games Recruitment Agency There has been a lot of sad news recently about redundancies and restructuring within the industry, and our thoughts go out to

Teaser

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

Facing redundancy can be daunting. Here are some top tips to help you get back on track...
Navigating Redundancy in the Video Games Industry: 7 Essential Tips

Teaser

Blogs

Content Type

News

05/09/2023

Summary

Facing redundancy can be daunting. I'll cut to the chase with my top tips to help you navigate this situation: Take Your Time to Reflect and Regroup: In the midst of a career trans

Teaser

Read full article
Alan Dixon

by

Alan Dixon

Alan Dixon

by

Alan Dixon

Amiqus Wins Recruitment Star Award 2023 at Develop: Brighton
DEVELOP:BRIGHTON: WHAT A GREAT FEW DAYS! (AND ANOTHER AWARD FOR THE TEAM!)

Teaser

Amiqus News

Content Type

News

19/07/2023

Summary

The Amiqus team has just about recovered from a super busy and exciting few days in Brighton for the Develop Conference and Awards. The icing on the cake for us was picking up the

Teaser

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

How to Stand Out From The Crowd - Landing That Job

Teaser

Blogs

Content Type

News

12/06/2023

Summary

We’re often asked by candidates about how they can stand out during the job application process. With over 20 years of experience as a specialist games recruiter, we’ve got an arsenal of killer

Teaser

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

Women In Gsmes
AMIQUS BECOMES A WOMEN IN GAMES CORPORATE AMBASSADOR ON #IWD23

Teaser

Amiqus News

Content Type

News

07/03/2023

Summary

On this International Women’s Day, we’re delighted to reveal that Amiqus has become an official Women in Games Ambassador. An Individual Ambassador herself, Amiqus’ Business Manage

Teaser

Read full article
4 Day Work Week  - The Results Are In
4 DAY WEEK GLOBAL TRIAL RESULTS – IS THIS THE FUTURE OF WORK?

Teaser

Amiqus News

Content Type

News

23/02/2023

Summary

Results from the world’s largest four-day week trial have been published, with most participating companies deciding to continue with this new way of working, with productivity, business perform

Teaser

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

--relatedjobs-nosvg

Related Jobs

Senior Unity Developer

Salary

£55,000 - £70,000

Location:

Hertfordshire (Hybrid)

Specialisms

Gameplay Programmer

Lead Programmer

Programmer

UI Programmer

Unity Programmer

Location

South East

Job type

Permanent

Salary

£40 - 50,000

£50 - 60,000

Description

This is a fantastic opportunity to work for a studio who are developing a range of new games

Reference

9088

Expiry Date

01/01/0001

Will  Hudson

Author

Will Hudson
Will  Hudson

Author

Will Hudson
Apply now
Game Designer

Salary

to £55k plus benefits

Location:

Manchester, North West

Specialisms

Designer

Level Designer

Location

North West

Job type

Fixed Term

Permanent

Salary

£30 - 40,000

£40 - 50,000

£50 - 60,000

Description

Game Designer to work on games / mini-games for this Sports VR platform. Hybrid, 3 days in their central Manchester studio, salary to £55k

Reference

9109

Expiry Date

01/01/0001

Simon Pittam

Author

Simon Pittam
Apply now
Principal Tools Programmer

Salary

to £100k plus benefits

Location:

Remote (UK based only)

Specialisms

Tools Programmer

Location

Remote working

UK

Job type

Permanent

Salary

£40 - 50,000

£50 - 60,000

£60 - 70,000

£70 - 80,000

£80 - 90,000

£90 - 100,000

Description

Tools Programmer (Art) to work with this cutting edge AAA games studio in Leamington Spa. Remote (UK only) working available, salary to £100k plus excellent benefits.

Reference

9069

Expiry Date

01/01/0001

Simon Pittam

Author

Simon Pittam
Apply now
Senior Animator

Salary

Up to £66k

Location:

Remote UK

Specialisms

Animator

Location

UK

Job type

Permanent

Salary

£50 - 60,000

£60 - 70,000

Description

An exciting opportunity for an experienced 3D Animator to work on a well known games franchise.

Reference

9089

Expiry Date

01/01/0001

Chris Molleson Apply now
Junior Social Media & Community Manager

Salary

Up to £25k

Location:

Letchworth, UK

Location

London

South West

Job type

Permanent

Salary

£20 - 30,000

Description

An exciting opportunity for a social media and community manager with an interest in Asian games to join a global video games publisher.

Reference

9087

Expiry Date

01/01/0001

Chris Molleson Apply now
UI Artist

Salary

Up to £30k

Location:

Remote UK

Specialisms

UI Artist

Location

UK

Job type

Fixed Term

Salary

£20 - 30,000

Description

An exciting opportunity for a UI Artist to join a well funded UK games development studio.

Reference

9102

Expiry Date

01/01/0001

Chris Molleson Apply now
Senior Character Animator - Manchester Hybrid

Salary

Up-to £50k

Location:

Manchester

Specialisms

Character Animator

Location

North West

Job type

Permanent

Salary

£30 - 40,000

Description

An exciting opportunity for a sports enthusiast to work on a live service game as a Senior Character Animator.

Reference

9074

Expiry Date

01/01/0001

Chris Molleson Apply now
Senior UI Programmer / Engineer (Video Games) – Hybrid in Guildford

Salary

Salary up to £76k DoE

Location:

Hybrid (3 days a week onsite in Guildford)

Specialisms

Programmer

UI Programmer

Location

South East

Job type

Permanent

Salary

£40 - 50,000

£50 - 60,000

£60 - 70,000

£70 - 80,000

Description

Senior UI Programmer for a AAA PC / Console Dev, Hybrid onsite in Guildford.

Reference

9062a

Expiry Date

01/01/0001

Lee  Burns

Author

Lee Burns
Lee  Burns

Author

Lee Burns
Apply now
Experienced, Senior or Principal Programmer (AAA Game Dev) – based in the UK

Salary

Excellent Salary and Benefits DoE

Location:

Hybrid (3 days a week onsite in Guildford Office)

Specialisms

Gameplay Programmer

Location

South East

Job type

Permanent

Salary

£40 - 50,000

£50 - 60,000

£60 - 70,000

£70 - 80,000

£80 - 90,000

£90 - 100,000

£100,000+

Description

Experienced Programmer working with one of the UK's top indie developers.

Reference

9043

Expiry Date

01/01/0001

Lee  Burns

Author

Lee Burns
Lee  Burns

Author

Lee Burns
Apply now
Experienced, Senior or Principal 3D Artist (AAA Game Dev) – based in the UK

Salary

Excellent Salary and Benefits DoE

Location:

Hybrid (3 days a week onsite in Guildford Office)

Specialisms

Artist

Environment Artist

Location

South East

Job type

Permanent

Salary

£30 - 40,000

£40 - 50,000

£50 - 60,000

£60 - 70,000

£70 - 80,000

£80 - 90,000

Description

Experienced 3D Artist working with one of the UK's top Indie Developers.

Reference

9044

Expiry Date

01/01/0001

Lee  Burns

Author

Lee Burns
Lee  Burns

Author

Lee Burns
Apply now