The Persistence is First Person Stealth Horror exclusively for PS4 & PSVR.
Set on board a deep space scientific vessel called The Persistence in the year 2521, the ship arrives at the site of a collapsing star 17,000 light years from earth. While conducting a major experiment, a horrific incident occurs mutating many of the crew. As The Persistence is pulled into the gravity of the collapsing star, the ship's computer, 'IRIS' wakes remaining members of the crew from cryogenic sleep - one at a time. Can you stay alive long enough to save The Persistence?
The Persistence is procedurally generated. Every time you die and a new character is awoken by IRIS, the layout of the ship has changed. Every life will play out differently, with different enemies to face, items to find and power-ups to collect.
Survival requires you to be stealthy and VR is the perfect match for this. Sneaking around and hiding behind cover; it's second nature in VR to just lean round or peek over cover to gain the advantage Your friends can also help out by connecting to the game with their phone or tablet and hacking into the ship's computer. Once in the ship's system, players get to control doors, freeze or distract enemies, disable traps and find hidden items to scavenge for the VR player. Be aware though, sometimes the tablet player gets rewarded if you die, do you trust your friends?
A new game development studio with a history of developing quality titles spanning two decades.
Managing Director Graeme Ankers explains;- "At the start we looked back at the games we delivered over the past 20 years. Our journey goes back to Psygnosis and through to Studio Liverpool. Individuals on the team have worked on games that shaped the industry including titles for hardware launches that span PS1, PS2, PSP, PS3 and PSVita. The next step of that journey is Firesprite".
Firesprite was born when the Management and Creative Leads of Studio Liverpool came together with a shared vision of creating a new game studio. The founder team alone has 80+ years of experience and has worked on games such as Shadow of the Beast, Lemmings, Rollcage, Colony Wars, Killzone, Motorstorm, F1, and WipEout.
"Firesprite has just completed its first work collaborating with SCE Japan Studio on THE PLAYROOM for PS4. Using our past experience we could support Japan Studio in realising the artistic vision of the project. We're very proud and honoured to have been part of such an exciting project" says Art Director Lee Carus.
"Working with the Firesprite team has been a real pleasure. With their track record of great looking titles, they became the ideal partner for us on THE PLAYROOM" says Nicolas Doucet of SCE Japan Studio and Director of The Playroom.
More information go to www.firesprite.com