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How to put together a great CV


Over the years as a specialist games recruitment agency, we’ve collected some great tips and advice from publishers and studios on what they look for in a CV.

As we take part in the PG Connects Careers Week, we’d like to share them with the graduates, students and experienced job seekers who are looking for a position in this fantastic industry.

1. First impressions really count so great presentation is a good place to start. Making your CV well-spaced and easy to read helps busy hirers quickly see what you’re made of. Keeping to 2-3 pages means they are likely to read it all – if you have many years of experience it may be useful to summarise prior to a certain date. 

Hirers expect a CV to reflect the person and their standards, including their attention to detail so check and double check, typos happen to the best of us. It’s useful to get someone to proof read over your CV for you and keep those error 404 messages at bay by regularly checking that your links work. 

2. Don’t forget to include your contact details – you’d be surprised how many people leave them off!

3. After your name and contact details, include a short personal profile to let the hirer know who you are, what you can offer and what you’re looking to achieve next in your career. 

4. Tailor your CV to make it specific to the job vacancy. Look at the job description and reflect the requirements in your covering letter and CV.

5. If you’re a student or just coming out of education please show off your A-Level results, especially if they’re relevant to the role you’re applying for. For roles in programming for example, studios will love your Maths or Science results. If you have been to Uni make sure you detail all the learning, which areas you’ve particularly enjoyed, plus the project or projects you’ve worked on, highlighting the role that you’ve played.

If you have employment history, list your experience in reverse chronological order so that your most recent is at the top. When listing each role you’ve held, say what your job title was, the employer, the dates and a summary of the role. Then give more detail about your responsibilities, the skills you used and your achievements. If you worked in a team then make sure you differentiate between what the team achieved and what you were responsible for. Showcase what you did!

6. List any extra-curricular activities and accomplishments that are relevant to the role and any hobbies or interests that tell a prospective employer more about you and your passions. Maybe you’re a volunteer, have published work that you want to share, awards you’ve won, training you’ve completed? All potentially relevant to include as part of tailoring the CV to the role you’re applying for.  Any don’t forget any languages you speak that could be useful for a role in a new location!

7. When you’re looking at job descriptions, please don’t think that you have to meet EVERY requirement to apply for the role. If it says a particular number of years’ experience on the spec and you have less or more, talk about what you’ve DONE in your time, what you’ve achieved and how you could do the role. 

8. If you have ‘gaps’ on your CV or if you have short periods of work, it’s absolutely worth giving some details.

9. Finally, please include a portfolio link if that’s appropriate and keep this up to date with relevant work. Annotate work to give commentary, especially if some work is older and therefore you want to show progression. 

Before we go, a few DON’Ts …

Don’t write too much. Avoid putting in too much detail about older or perhaps less relevant roles, just summarise
Don’t use too many fonts or over stylise your CV, your skills and how you can do the role need to stand out
Please don’t send a generic CV. Do your research and show the studio that you really want their job, not just any job

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