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Jamchester returns to the great city of Manchester June 23rd-25th

23/05/17

Having attracted more than 200 attendees last year Jamchester, the UK’s biggest ever professional game jam has announced its return, heading for Manchester for a sweet second run this June 23rd-25th, 2017.

Jamchester was the brainchild of local games industry network Gameopolis and HAC100, having brought together video game professionals and indie developers in May last year to create brand new games from the ground up in just three days.

This year’s Jamchester looks set to be even bigger and better, with organisers aiming to top the 39 top quality games created during 2016‘s event.

“After a sold-out first year with over 200 attendees, we're excited to continue Jamchester in 2017,” said Gameopolis chair Simon Smith of the event. “We had awesome feedback from the professional game developers who attended and look forward to welcoming even more to Manchester this June.”

Indeed, last year’s event created a lot of buzz within the games media, with Alphr covering the game jam extensively and TheLADbible taking time out to pitch a selection of the most creative titles to its massive audience.

Some of the games created during the first Jamchester went on to achieve a great amount of success as a result, with TheLADbible favourite “Trump: The Bricktator” eventually released on mobile by Silo Black Games and fellow competitor Best In Show by Torque Studios attracting more than 1.5 million views on YouTube. All of the games from 2016‘s jam can be downloaded and played for free from DevPost.

"Winning an award from Jamchester 2016 was great for us as a newly-formed studio, helping to show what we can do and meet some great industry contacts too. We're really excited about taking part again this June!" Ben Mills, Managing Director, Desk Dragons

 

Organisers have already amassed an impressive line up of sponsors for Jamchester 2017, including Google, Unity, Amiqus (that's us!), and The Studio. Partners also include trade bodies Ukie and TIGA, as well as All4Games.

Jamchester has also teamed up with Special Effect, with all ticket proceeds going to the charity to help level the playing field for gamers with disabilities.

The jam itself is aimed at professional game developers and independent studios, with teams of 1-4 people welcome. A small amount of tickets will be available for student teams, giving them the perfect opportunity to network with other studios and industry professionals in attendance. Each team will have 40 hours to create a game that can be put forward for a total of eight different awards, handed out at the end of the bonanza. Developers will be able to stay overnight in the venue in order to make the most of their time.

Also of note: Jamchester’s judges - which will be headed up by Gary Napper, Game Director at Supermassive Games - will judge the games throughout the development process, rather than just at the end.

Awards on offer will include:
Best Game, Art and Visual Presentation, Design and Gameplay, Audio Design, Technical Achievement, Innovation & Creativity, Best Company Game, Best Student Game.

Jamchester 2017 will hit The Studio event space in Manchester’s Northern Quarter between Friday 23rd June to Sunday 25th June. You can find more information and ticket sales here

Organisers - About Gameopolis


Gameopolis
is the network to promote and link the video games industry in Greater Manchester and the surrounding area. There are more than 40 companies working within the games industry based in the area, employing more than 750 people.

The Gameopolis remit includes putting on regular events to bring prominent industry speakers to the area, as well as attending events elsewhere in the country and around the world in order to promote the Manchester region and the talents it has to offer.

Simon Smith
is co-founder of Gameopolis, the Greater Manchester video games industry network. He has worked in the industry for 15 years as designer and producer at Codemasters, Blitz Games, and SCEE (PlayStation). He now heads up Business Development for the VR/AR/Interactive team at Studio Liddell in Manchester.

About HAC100

We are taking the successful HAC100 model and adapting it for Jamchester. HAC100 is the 24-hour coding competition in which company teams and individuals compete to hack together cool code projects based around themes. Now its fifth year of operation HAC100 consistently sells out venues of 250 coders and introduced a very successful Junior version (under 18) in 2015. Sponsors include Barclays, AutoDesk, Autotrader, AO.com, Sage, and TheLADbible to name just a few.

Claire Foster is Manchester’s Tech Community event organiser extraordinaire and Director of HAC100, a registered Community Interest Company. HAC100 is now in it’s sixth year of running successful coding competitions and has attracted sponsorship from companies including GCHQ, Barclays, SKY, AutoDesk, AutoTrader, AO.com, Co-op, Sage, and TheLADbible to name a few.

 
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