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Character Animator / Rigger - Maya & Motionbuilder

  • Location: Liverpool, Merseyside, North West
  • Salary/rate: Dependent on experience
  • Date posted: 23/08/17
  • Job reference: 5931
  • Contract
This vacancy has now expired.

Character Animator / Rigger (Maya & Motionbuilder) to work on a VR title, a globally recognised franchise, definitely one for the CV / folio.

Key Responsibilities

  • Work with Art Director, Game Director and Animators to build and animate rigs on specific objects.

  • Can build a rig with a set of controls that is easily usable by a wider animation team if necessary.

  • Create lifelike, realistic animation created on top of the rig.

Key Requirements

  • Must have shipped at least one AAA game in the required role.

  • Must be able to build and maintain a rig during the course of the project.

  • Ensure the animation team can use the rig effectively through documentation and clear setup.

  • Troubleshoot and wrangle any rigging issues that the animation team might have

  • Must understand contemporary game pipelines.

  • Excellent knowledge of Maya and Motion Builder

  • Experience working with motion capture data

  • Rigging will not be limited to just characters. Non organic objects, including machines, will be part of the development process.

  • Experience  with UE4 Maya Animation Rigging Toolset (ART) distinct advantage.

  • Highly self motivated with excellent English communication skills.

  • Must have a passion and understanding of what makes AAA games great.

Other positives

  • A love of video games and cinema

  • Has excellent people and communication skills.

  • Hansoft experience


This is an initial 12 month contract, project is anticipated to run beyond this, day rate dependent on experience.
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