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Character Artist

  • Location: Runcorn
  • Salary/rate: Dependent on experience
  • Date posted: 12/03/20
  • Job reference: 7757
  • Permanent
This vacancy has now expired.

We are working with an award-winning, premium software engineering company, who design, develop and deliver video game services to their AAA clients.

Based in Cheshire, they are part of the Keywords global network of game development services studios and are looking for a talented Character Artist to join their dynamic and supportive team.

They have been actively engaged in the computer games development industry for the past 20+ years, with experience on many platforms including iOS, Mac, Android, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, PlayStation Vita and PC/Steam.

D3t’s developers are an extension of their client’s teams which enables great collaborations and the ability to work on varied and exciting projects. As a Character Artist, you will bring your absolute passion for games to this role, be hungry to expand your expertise and get stuck in with the team. You will be joining people that deliver outstanding work without the crunch!

Your Role:

  • Accurately follow a pre-defined art style or concept to produce high quality, believable characters
  • Create characters and creatures in varying art styles, both low and high poly, including making heads, faces, clothing and hair
  • Produce character models that are anatomically correct and are full of life and personality
  • Create clean and efficient topology ready for skinning for animation and author well laid out textures
  • Work alongside art leads to set the standard and to ensure consistency between initial vision and final assets
  • Ensure work hits all memory and frame rate guides and adheres to project guidelines in terms of naming conventions etc
  • Adhere to schedules and promptly feedback any concerns regarding all aspects of the project
  • Attend regular reviews of artwork and both give and receive feedback
  • Keep up to date with industry advancements and technologies and share knowledge with the art team

Your Essentials:

  • Excellent artistic ability, strong organic modelling skills and in-depth anatomical knowledge
  • In depth understanding of current gen skin and hair shaders and ability to accurately capture facial subtleties
  • Proficient in 2D and 3D software packages (Maya/3DS Max, Z-Brush/Mudbox, Substance, Photoshop)
  • Good understanding of various tools and game engines used in current gen development
  • Desirable to have experience in real time hair, Marvellous Designer, cloth simulation set up and blendshape creation workflows
  • Good communication and organisation skills and confident working within a multidisciplinary art team
  • Practical and methodical approach to both technical and creative problem-solving
For more information on this role please get in touch with Louise Wardale:
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