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Character Artist - Maya - Hampshire

  • Location: Hampshire, South East
  • Salary/rate: to £200 day
  • Date posted: 12/05/17
  • Job reference: 5789
  • Contract
This vacancy has now expired.

Character Artist with a folio showcasing a mix of varying visual styles to work with this leading VR developer.  Maya, Photoshop and Zbrush required.

This is an amazing opportunity to for an ambitious Character Artist to join an expanding team developing extremely exciting, varied and creative VR experiences. You’ll help to develop and push the quality, narrative development and interactive experiences. 

As a solely VR focused studio you'll get to work with a variety of projects and VR platforms. This role is guaranteed to offer new challenges.

The Character Artist will:-

  • Work closely with the Lead Character Artist and Art Director where the understanding of artistic vision will be demanded when assisting in the development of art styles or working to established art styles.

  • Work closely with the Animation team to deliver articulate and robust, rigged and skinned characters.

  • Work within a team-orientated environment to maintain high quality artwork whilst applying their practical knowledge to the development process.

Required Skills

  • Able to consistently translate 2D character designs into faithful, real-time 3D assets that perform well.

  • Demonstrate and communicate a strong understanding of core compositional and draftmanship skills utilising colour, form and lighting skills.

  • Demonstrate knowledge of or a desire to learn rigging solutions.

  • Evidence of character work that executes on a variety of styles, form and caricature.

  • Show the conception and development of various visual styles.

  • Show proficiency in high-end, real-time character development process.

  • Demonstrate a solid understanding and execution of realistic surface property material’s and shaders.

  • Excellent time management skills with the ability to prioritise your own work schedule.

  • Able to articulate and receive constructive feedback on their own work, and excellent verbal and written communication skills.

  • Works well within a team-orientated environment to maintain high quality artwork whilst applying their practical knowledge to the development process.

Experience Required:

  • A graduate of a Degree or equivalent qualification within a relevant discipline, or 2 years experience in industry.

  • Demonstrable 3D skills showing a strong understanding of technical console limitations and capabilities.

  • Established skills in Maya, ZBrush and Photoshop.

  • Demonstrate a level of draftsmanship confidence and competency.

  • Real-time engine experience in Unreal and ideally Unity.

  • An aptitude to apply themselves to new technologies .


This is an initial 4 month contract with a very strong possibility of renewal. Rate to £200 day (equiv. £45k pa) dependent on experience. 
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