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Character Artist - Maya, Substance

  • Location: Guildford, Surrey, South East
  • Salary/rate:
  • Date posted: 27/06/17
  • Job reference: 5896
  • Contract

Character Artist to work on both console and VR titles creating high quality, photo-realistic character assets. AAA studio developing high profile titles.

 

As a Character Artist you will be part of a small but growing team where you will create high quality character assets from ground up or collaboratively for AAA and VR games being developed across the studio as well as for exciting internal IPs. You will proactively engage with Leads and Art Directors and other disciplines and teams both internal and external to ensure what you are delivering meets expected artistic, technical and gameplay needs. They are a global team and at times you will assist with guiding and reviewing art created by their external teams.

 

Skills:

Shipped 1-2 current-gen console titles as a Character Artist

 Strong proficiency in Maya

 Strong proficiency in Z-Brush

 Strong proficiency in Photoshop

 Experience with Mari or Substance Painter

 Experience with Marvelous Designer

 Strong High and Low poly modelling skills

 Hard-surface modelling experience

 Experience with PBR techniques and workflows

 Proficient at realistic texture-creation

 Strong knowledge of human and animal anatomy, materials and drapery

 Ability to work from concept art or photo reference

 Grasp of colour theory and lighting

 Knowledge of photogrammetry techniques

 Technical aptitude to master proprietary tools and development pipelines

 Ability to receive art direction and critiques from project art leads

 Excellent communication skills

 

Additional attributes we also appreciate:

 A positive can-do attitude

 Self-motivation and good organization

 Love of art and games

 Traditional art skills

 Passion for pushing visual quality and production techniques

 Previous AAA game development experience

 Experience developing for VR

 

This a 12 month initial contract opportunity, asap start.
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