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Character Artist - Maya, Zbrush, Substance - Liverpool

  • Location: Liverpool, Merseyside, North West UK
  • Salary/rate: Dependent on experience
  • Date posted: 06/06/19
  • Job reference: 7242
  • Contract, Permanent
This vacancy has now expired.

A great opportunity for a Character Artist with Maya, Zbrush, Substance and a phenomenal photorealistic folio to join a rapidly growing, financially stable and superbly managed studio in vibrant Liverpool that has created an envious portfolio of titles across many different genres.


Overview:

A great opportunity to join a growing and stable studio in the vibrant heart of Liverpool city centre. The studio was founded in 2012 and has grown to over 80 creatives and has gone on to create an envious portfolio of titles across many different genres.

They are seeking an experienced Character Artist to assist in designing and producing game ready 3D characters for an incredibly exciting project. It’s a chance to get in at the early stages of a game and contribute to the development of a brand new AAA IP.

As well as brilliant projects you will get to work with a dedicated and talented team that has delivered some amazing quality titles. Come and join their successful, stable, and expanding studio, one big family, and create games that are guaranteed to make a splash!

Responsibilities:

             Create models, textures and materials for game-ready 3D characters.

             Working closely with the Art Director and concept team to conceptualize designs for the game characters

             The ability to produce these assets from concept art and design briefs

             Collaborate with animators and VFX artists to breath life into the characters

             Assist in defining the character art pipeline

             To over deliver on the spec given by the Art Director by helping to set and maintain a high quality bar for the projects character art

Skills:

             Friendly and approachable personality

             Energetic and positive attitude

             Outstanding communication skills both written and verbal

             Must have a passion and understanding of what makes AAA games great

             Highly self-motivated and show initiative

             Avid and passionate gamer

Experience requirements:

             Portfolio of work demonstrating a strong capability of producing game ready character art

             Experience with Unreal Engine 4

             Advanced knowledge of Maya and Zbrush

             Experience with using the Substance tools

             Strong core art skills with an advanced understanding of anatomy and proportion

             Skilled in creating textures suitable for a PBR pipeline

             Experience in creating both organic and hard surface assets

             A strong knowledge of current game art pipelines and methodologies in terms of character art production

             Outstanding creativity and a desire to contribute ideas to the project

 

Duration: Permanent or Contract, salaries / day rate dependent on experience. CVs to simon.pittam@amiqus.com