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Character / Creature Animator - Maya

  • Location: Liverpool, Merseyside, North West
  • Salary/rate: Dependent on experience
  • Date posted: 21/05/19
  • Job reference: 7100
  • Contract, Fixed Term, Permanent
This vacancy has now expired.

A great opportunity for a Character / Creature Animator to join a rapidly growing, financially stable and superbly managed studio in vibrant Liverpool that has created an envious portfolio of titles across many different genres.

We are seeking an experienced Animator bring to life the heroes and foes of an incredibly exciting project.  It’s a chance to get in at the early stages of a game on a massive, globally recognised franchise. 

You will get to work with a dedicated and talented team that has delivered some amazing quality titles.  Come and join our successful, stable, and expanding studio and create a game that’s guaranteed to be massive hit across the globe!


Collaborate with AD and Technical Animation Lead to create high quality animation on a given rig.

Animate creatures and humans including facial animation.

Deliver the finished animation in a game ready state.

Working with Dev Managers to ensure a realistic time estimates are given.

Collaborate with your animation peers and feedback any workflow suggestions to the Technical Animation Lead



Friendly and approachable personality

Energetic and positive attitude

Outstanding communication skills both written and verbal

Must be able to work well under pressure


Experience requirements:

At least one AAA game shipped

A good level of technical expertise.

Excellent knowledge of Maya, Morpheme a benefit but not essential

A deep understanding of body movement, spatial awareness and ability to adapt to different animation styles.

Highly self-motivated with excellent communication skills.

Must have a passion and understanding of what makes AAA games animation great.

A love of video games and cinema

Permanent and contract opportunity available, salary / day rate dependent on experience. CVs to
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