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Combat / Weapons Systems Designer - Berlin

  • Location: Berlin, Germany
  • Salary/rate: Dependent on experience
  • Date posted: 20/06/19
  • Job reference: 6934
  • Permanent
This vacancy has now expired.

Opportunity for a Designer of combat and weapons systems to get in right at the start of this action RPG game dev. Own the design and grow a team around you. 

This Berlin based studio is seeking a mid-to-senior Game Designer to join them in defining and building their next hit game for Xbox, Playstation, and PC. You’ll be joining a highly talented and diverse team of developers right at the start of their new project.

As a key driving force behind game design in the studio you’ll be expected to be a creative problem solver, work closely with other departments, own the games core gameplay and balancing, and ultimately help drive the project the vision from concept to release.

This exciting opportunity to work with a close-knit, creative and friendly team is ideal for an experienced Designer looking to move into a senior role and join a rapidly growing company.

Responsibilities

Define, support, and communicate the game’s creative vision from prototype through to completion.

Communicate and work with other disciplines to deliver design features.

Be a proactive member of the Design team, brainstorming and developing designs, and providing feedback to other designers

Create and iterate gameplay through prototyping and documentation.

Design combat and progression systems that are scalable and fun to interact with.

Generally be an awesome person that takes initiative and builds amazing things!

 

Knowledge & Experience

At least 3 years experience on PC or Console games.

Ideally at least 2 shipped action or RPG titles.

Experience in building and balancing combat systems.

Experience in prototyping game features.

Ability to write and manage design documentation.

Scripting in LUA and/or Visual scripting systems.

Experience with developing in 3D game engines like Unity/Unreal/Frostbite/Cryengine/etc.

A love for action, RPG, and/or adventure games.

Experience with Modular Workflow is a plus.

 

Salary is dependent on experience, visa sponsorship is available. CVs to simon.pittam@amiqus.com
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