A TYPICAL DAY
The first hour of your day could be spent looking at code reviews submitted by other team members.
You then might be spending the morning working on rendering bugs with an OpenGL to DirectX port.
Your afternoon could be spent working on a memory allocator for a console title.
You might be called upon to help junior coders working on other aspects of the title such as input, save games etc, and would be responsible for ensuring they had clear direction in the way they can tackle projects.
At least 4 years’ experience working in a programming position
Experience shipping games or apps from inception to completion
Fluent in multiple programming languages including C/C++
A technical bias, with an interest in getting stuck-in to difficult problems every day
Experienced and confident working on low-level code in areas such as physics, rendering, memory management, networking etc.
to apply and learn more get in touch with Stig.Strand@amiqus.com asap