Accessibility Links

Environment Artist - Maya

  • Location: Hampshire, South East
  • Salary/rate: Dependent on experience
  • Date posted: 21/05/19
  • Job reference: 7149
  • Contract
This vacancy has now expired.

One of the world’s leading independent VR developers are looking for an Environment Artist to be responsible for creating believable and coherent game worlds for their incredible virtual reality games and experiences.

What Will You Be Doing?

Creating remarkable in-game environments. Interpreting the concept and style in innovative and creative ways and delivering these worlds in a quality final product.

Collaborating closely with level designers to evangelise worlds that are built from the outset to fuse great creative and design, in order to deliver outstanding creative gameplay.

Effectively compose lighting, set dressing, atmosphere and more, to craft coherent and believable worlds that excite and emote the player. Work closely with other disciplines (VFX, audio, character etc.) to bring these to life in a holistic way.

Through strong execution, demonstrate the potential for strong environment art, in order to inspire both the environment team and members of the wider studio.

 

Who Are We Looking For?

An Environment Artist demonstrably experienced in creating cohesive and believable worlds across different styles and multiple shipped products. Highly experienced - 4 years + and/or a relevant degree or equivalent qualification.

Someone who is self-driven and autonomous with the proven ability to interpret and translate art direction consistently, and with a strong sense of composition, lighting, form and colour.

Knowledge in the use of real-time engines (e.g. UE4) and relevant tools (Maya, Z-Brush etc.). Ability to utilise a wide array of techniques in varied ways for 3D asset creation.

A team player with strong communication skills and a well-tempered and consistent attitude. Ability to effectively critique their own and others work, both respectfully and in way that inspires them to strive for quality.

Strong illustrative and storyboarding skills are not essential but are a bonus when integrated into the world building process. If not, experience working closely with in-house concept teams to evolve a coherent world.

 

This is an initial 6 month contract to start as soon as possible. Day rate is dependent on experience.
Similar jobs
Level Artist
Location: Dublin
Salary: €DoE + Relocation Assistance
Permanent
Amiqus have partnered with an exciting AAA games development studio based in Dublin, who are looking to hire a talented Level Artist to join their growing team. The studio has released some of the
Environment Artist
Location: Malmo
Salary: €DoE + Relocation Assistance
Permanent
This is a fantastic opportunity to work for a AAA Console studio producing high quality games and tech
Senior/Lead Realtime Artist
Location: London
Salary: £50,000 +
Permanent
Combine creative and technical ability with a flare for commercialism at London’s most successful Architectural Visualisation company.Amiqus are closely working with a leading digital that optimizes