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Environment Artist - Maya / Max - Midlands

  • Location: Twycross, Warwickshire, East Midlands
  • Salary/rate: to £200 day
  • Date posted: 04/10/17
  • Job reference: 6127
  • Contract
This vacancy has now expired.

Opportunity for an Environment Artist (Maya / Max) with a high quality folio to work with this Midlands based Microsoft 1st Party developer of XboxOne / X & Window 10 titles

As an Environment Artist you will several years’ experience in your field. Reporting to the Lead Environment Artist, you will be responsible for furnishing the game world with props, objects and life for use by Level Artist.  You will have a varied and challenging role in the game's development maximising quality as well as efficiency.

Your duties will include:

  • Create outstanding Environment artwork that sets a high quality bar maintaining consistency through the game world.
  • Possess the ability to teach and learn new techniques and processes.
  • Contribute to the set-up of suitable pipelines and workflows, including prototyping, documenting processes and helping to specify, test and drive to quality tools created by the Technical Art and Engineering teams.
  • Receptive to direction and performs well within a team environment.

 

General Competencies

  • Several years of experience as Environment Artist in the gaming or similar industry.
  • Experience with cutting-edge techniques and technology related to environment art and a strong desire to stay ahead of the game.
  • Proactively self-organise and troubleshoot areas that are not working in the game demo/engine and help to fix them.
  • Excellent communication skills.
  • Review outsourced assets to ensure they fit the necessary requirements and are hitting the quality bar necessary.

Artistic Competencies

  • Accomplished at all aspects of environment creation, including sculpting, modelling, surfacing, texturing, with decent drawing skills and a good artistic eye for detail, colour, value, tone, silhouette, etc.
  • Accomplished at scene building, with a focus on composition and an understanding of how this fits with game design.
  • Able to contribute to the stylistic development of the environment elements
  • Comfortable working in a variety of art styles.

Technical Competencies

  • Understanding of tools, techniques, best practices and technical limitations related to real-time environment creation.
  • Able to contribute to the technical design of systems, to work closely with the Technical Art and Animation teams to arrive at elegant tools and solutions.
  • Comfortable at all stages of game development, from concept through pre-production to production.
  • Comfortable working with (and around) bespoke, in-development tool sets as well as with more mature engines and pipelines.
This is an initial 6 month contract, rate to £200 day. CVs / Folios to simon.pittam@amiqus.com
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