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Game Director - AAA Sc-Fi / Horror - Manchester

  • Location: Manchester, North West
  • Salary/rate: Dependent on experience
  • Date posted: 10/02/20
  • Job reference: 7543
  • Permanent
This vacancy has now expired.

Fantastic opportunity for a Game Director to join this independent game dev studio developing a globally recognised multi-platform AAA sci-fi / horror title. Getting in right at the start of the project you'll be responsible for leading the creative vision of the project, providing support, mentoring and guidance to the wider design team. You'll have a demonstrable track record as a Creative Lead or Lead Designer on multiple high-profile titles.

The studio is based just 10 mins from Manchester city centre with free parking and excellent public transport links. They have a successful history of delivering great titles, hitting metacritic levels of 77 and 78. 

Requirements

Working Knowledge of the whole development process

Ability to communicate clearly with all development disciplines.

Approachable to all staff

Constantly striving to improve the overall quality of the game

Must have a focus on design, centred around the player experience

Previous experience of leading an entire development team towards a shared vision

Has a very positive attitude and can inspire positivity in the development team

Can account for all the challenges of game development, in terms of schedule, technical constraints, and the demands of the publisher and audience.

Able to identify talented developers and nurture career progression in the studio.

Have shipped at least 1 game in a similar role

Excellent working knowledge of industry software packages such as MS Office, Project management software and version control software

Working knowledge of Agile development

Preferred development experience of action, horror and Sci-Fi games.

 

Role & responsibilities

Create a captivating vision for the project that key stakeholders understand and inspire the development team.

Responsible for ensuring all team members of the project always understand the vision.

Be able to use both passion and logic to articulate and defend their Creative Vision

Lead the team decisively in defining, articulating and executing the Creative vision

Work closely within a leadership team to ensure the project reaches a high-quality standard whilst also achieving milestone goals within deadlines.

Engage with team members to ensure their creative voices are heard during development.

Represent the views of the project team during more senior meetings.

Do your best to ensure team morale is high during development.

Ability to work effectively in team sizes 20-30 people.

Work closely with Development managers to ensure the project remains within budget

Show awareness for the commercial appeal of vision and direction.

Responsible for ensuring the vision is within an attainable scope for the chosen team and dates.

Reporting the game's quality progress to the team, studio management, and externals

 

CVs to simon.pittam@amiqus.com