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Gameplay Programmer C++ - AAA title (PS5) - Liverpool or Remote (UK)

  • Location: Liverpool, Merseyside, North West UK or Remote (UK)
  • Salary/rate: Dependent on experience
  • Date posted: 05/01/21
  • Job reference: 7597
  • Permanent

We are seeking an experienced Gameplay Programmer to join a double Golden Joystick nominated studio based in Liverpool to be a core part of a an experienced team, total studio headcount is approx. 160, on an incredibly exciting new AAA PS5 title.

The position can be remote (UK) or when circumstances allow onsite in Liverpool, your choice! It’s a chance to get in at the early stages of a game and contribute to the shape and direction they take. You will be responsible for authoring core game mechanics and making gameplay feel solid, robust and satisfying. You're likely to have a hand in a broad range of disciplines, from core player interactions to AI, animation state machines, UI and physics, as well having responsibility for stitching everything together into a cohesive, polished whole. You'll work very closely with the whole of the team, especially with designers and the game director, to iterate, evolve and polish gameplay elements to the highest quality possible.  

You will get to work with a dedicated and talented team that has delivered some amazing quality titles. Come and join this successful, stable and expanding studio and create a game that’s guaranteed to be massive hit across the globe!

Key responsibilities: - 

• Prototype, implement, iterate and polish new and existing gameplay mechanics and associated systems.

• Produce robust, efficient, clear and maintainable code, while striving to reduce technical debt across the game.

• Respond to design feedback to help meet the creative vision of the game.

• Provide constructive input to and feedback on designs during initial design, prototyping, iteration and polish stages.


• Be a point of contact for designers, artists and other coders with regards to the systems you create and maintain.

• Strong knowledge of, and experience working in, C++.

• Confidence working with 3D maths (vectors, matrices, linear algebra).

• General software engineering knowledge (OOP, design patterns, API development).

• Experience profiling and optimising CPU performance of real-time systems.

• Experience debugging issues in large and complex codebases.

• An intuition of, and interest in, 'game feel'.

A willingness and desire to learn, adapt and work outside of your comfort zone.

• Approachable, with a proactive attitude towards cross-discipline communication.

• At least three years of experience in a similar role, ideally with at least one shipped title.


Salary dependent on experience. CVs to
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