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Graphics Programmer - C++ (All levels)

  • Location: London, South East, UK
  • Salary/rate: Dependent on experience
  • Date posted: 27/02/19
  • Job reference: 6716
  • Contract, Permanent
This vacancy has now expired.

Opportunity for Graphics Programmers, junior to senior level, to work with this studio that has enjoyed an unparalleled history of commercial and critical success, with 12 of its creations among the UK's Top 20 fastest-selling PC games of all time and five in the UK’s top 20 best-selling PC games of all time.

They are now looking to expand their full-time staff as they push out across both existing and emerging gaming platforms. The studio is a vibrant environment, full of talented and dedicated people with drive, passion and creativity, who enjoy working within a close-knit team as part of a lively, self-motivated and forward thinking company.

This studio looks after its staff’s well-being with free gym membership, in-house massage therapy, a leading benefits package and a flexible working schedule that make the studio a relaxed and friendly place to work (there are five staff lunchtime football teams and a wide range of regular social events). They’re also very proud of having one of the lowest turnovers of staff in the industry.

Position Overview

They are looking to hire talented Graphics Programmers to help take their title to the next level. You will be working with their in-house graphics engine which is used across multiple projects and products. Your focus will be on visuals; improving graphics in general and composing and rendering a large variety of environments.

They have recently switched to a new graphics engine that targets more modern graphics APIs such as Direct X 11/12, Vulkan and Metal. You will have the opportunity to further improve this engine and shape its future direction. Their other major project is a redevelopment of the animation composition system, so any interest in that area could be a bonus.

Their title ships on PC, Mac, Linux, iOS and Android, and they’re always looking at additional platforms so there's plenty of scope for an interest in a particular technology or platform.

Key responsibilities

Working with Artists to develop stunning visuals

Working with Animators to develop a first-class motion generation system

Developing new features for future releases

Improving the performance and stability of the graphics engine

Mentor less experienced colleagues to improve knowledge and best practices


Knowledge, Skills and Experience

Computer Science degree or equivalent experience

Experience with real-time graphics

Experience with C++ and low-level graphics APIs: Direct X, OpenGL, OpenGLES, and Metal

Experience with shader development using HLSL and GLSL

Good grasp of 3D graphics-related math: vectors, matrices, view projections, geometry, and linear algebra in general

Familiarity with modern GPU architectures, and recent graphics techniques

Specialist knowledge and experience in at least one of these areas: rendering pipelines, shader authoring, visual effects, asset pipelines, or animation.

Ability to work within a large C++ codebase


They can offer permanent or contract roles, salary / day rate dependent on experience.

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