Job description
Graphics Programmer (Video Games)
- Permanent
- £30 - 40,000, £40 - 50,000, £50 - 60,000, £60 - 70,000, £70 - 80,000
- London
- Core Tech Programmer, Engine Programmer, Graphics Programmer, Physics Programmer, Programmer
- Permanent
- £30 - 40,000, £40 - 50,000, £50 - 60,000, £60 - 70,000, £70 - 80,000
- London
- Core Tech Programmer, Engine Programmer, Graphics Programmer, Physics Programmer, Programmer
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Graphics Programmer (Video Games)
Want to work on one of the most successful video game IP’s on the planet? Do you value a work environment that is both supportive and collaborative? This is a great opportunity to work with one of the UK’s most successful games developers and to join a team that puts a premium on keeping their staff happy. They can boast one of the lowest staff turnovers in the industry.
We are looking for an experienced Graphics programmer with a passion for pushing tech to its limits especially within the world of video games. Your immediate focus would be on the visuals; animation, rendering, or both. However there is the possibility of becoming involved with the game AI as well if you're interested.
The studios product ships on PC, Mac, Linux, iOS and Android, and they are always looking at additional platforms, so there's plenty of scope for an interest in a particular technology or platform. They are in the process of switching from their old DX9/GL-based engine to one that gives them scope for targeting more modern APIs, namely Metal, DX12 and Vulkan, so you will have the opportunity to shape the studios future direction.
Key responsibilities
- Working with artists to develop stunning visuals
- Working with animators to develop a first-class motion generation system
- Developing new features for future releases
- Improving the performance and stability of the game engine
Essential Experience
- Computer Science degree or equivalent experience
- 4+ years of experience with real-time graphics
- Experience with C++ and low-level graphics APIs: Direct X, OpenGL, and OpenGLES
- Experience with shader development using HLSL and GLSL
- Good grasp of 3D graphics-related math: vectors, matrices, view projections, geometry, and linear algebra in general
- Familiarity with modern GPU architectures, and recent graphics techniques
- Ability to work within a large C++ codebase, on code that you didn't write
Desirable Experience
- Knowledge of modern graphics APIs (DX12/Vulkan/Metal)
- A strong understanding of at least one subset of graphics: animation, shaders, rendering pipelines, asset pipelines, visual effects, etc
If the above sounds like it could be the opportunity you’ve been looking for then get in touch. For a casual chat about the role in more detail call me on 01925 839 722 or drop me an email on lee.burns@amiqus.com
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