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Hard Surface Artist - AAA title - Liverpool

  • Location: Liverpool, Merseyside, North West UK
  • Salary/rate: Dependent on experience
  • Date posted: 13/01/20
  • Job reference: 7605
  • Permanent

We are seeking an experienced Hard Surface Artist to join a double Golden Joystick nominated studio based in Liverpool to be a core part of a small but experienced team, total studio headcount is 110, on an incredibly exciting new project.

You will work closely with the Lead Artist, Art Director and concept artists, as well as production to visually create the vehicles, weapons and other key assets in the world.   

You will take the art from concept, into modelling and texturing and through to game implementation.

Key responsibilities: - 

• Create high quality hard surface assets from concept through to game implementation

• Make sure assets conform with predefined budgets and technical requirements

• Plan own work to make sure tasks are completed on time and to quality but also work to predefined schedules.

• Communicate with team effectively to make sure assets are created for game in the most efficient way

• Maintain a high level of quality and consistency across all your assets

• Implement feedback from Lead/Art Director

Qualifications/Requirements:

• Strong AAA Game experience

• A portfolio showing clean, optimal, hard surface models ideally working from concept artwork

• Experienced in using 3D software (Maya/Max)

• Experienced in high to low poly baking

• Excellent understanding of shape, form and scale

• Experienced with PBR material creation

• Excellent verbal and written communication skills

• A love and understanding of games and game art creation

• Knowledge of working with game engines

Pluses/ Desired:

• Background in industrial / product design

• Knowledge of mechanical working

• Substance Painter/Designer knowledge

• Z Brush knowledge

• Knowledge of Unreal engine

• Experience with outsource studios

 

Salary is dependent on experience, CVs to simon.pittam@amiqus.com
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