Lead Animator - Maya / Motionbuiler / UE4 - AAA title - Remote (UK only)
Fantastic opportunity to join a AAA studio, approx 180 heads, who are looking for a Lead Animator to work on a dark, story-driven next generation ‘Narrative Adventure’ with genre defining goals.
This huge, highly ambitious partnership project takes atmosphere, storytelling, player agency and narrative firmly into ground-breaking territory on next-generation hardware technologies.
This project has AAA ambitions with a heavy focus on art, animation and delivering unique character performances to heighten player presence and immersion to new levels.
Work closely with the Art Director and Technical Animation Lead to develop and refine animation workflows and pipelines
Liaise with the Technical Animation Lead to drive the rig and iteration of character rigs
Ensure that the work of the team follows the quality standards, artistic direction and set deadlines
Develop a positive and energetic team culture
Bring your own experience of best working practices to the team
Build and lead a team of Animators
Work with Dev Managers to ensure a realistic time estimates are given
Identify shortfalls in skills and support ongoing recruitment efforts to grow the Animation team
Proven experience as a Lead Animator on at least one shipped PC or console title
Experience working on a AAA title
A good level of technical expertise
Excellent knowledge of Maya and Motion Builder
Experience working with motion capture data and pipelines
A deep understanding of body movement, spatial awareness and ability to adapt to different animation styles
Previous experience with Unreal Engine or a proprietary engine
Have an understanding of mo-cap rigs at a high level
Experience with people management, skills development and mentoring
ADDITIONAL OR DESIRED SKILLS:
Any experience with UE4 Maya Animation Rigging Toolset (ART)
This roles is permanent and can be worked remotely from your UK base.
CVs to firstname.lastname@example.org
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