Job description
Lead Server Engineer
- Permanent
- £30 - 40,000, £40 - 50,000, £50 - 60,000, £60 - 70,000, £70 - 80,000
- UK
- Programming
- Permanent
- £30 - 40,000, £40 - 50,000, £50 - 60,000, £60 - 70,000, £70 - 80,000
- UK
- Programming
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Lead MMO Server Engineer (UK)
A well-established game development studio and the creator of free-to-play strategy MMO games. Their first game has grossed well into the seven figures since launching late 2014. Their second title, based on a phenomenal IP, will be launching in 2018.
We're looking for highly motivated Lead Engineer to build and lead a new MMO server engineering team in the UK. Your passion will be in creating and maintaining awesome MMO games, as well as ensuring we have a highly skilled and efficient engineering team.
Here's what you will be doing
• Lead and manage our UK based MMO Game Server Engineering team. We’re developing incredible next-generation MMORTS and Empire-Building games played by millions of mobile gamers.
• Work closely with the CTO and product team, defining and implementing key technical goals as well as goals and concepts to bring teams to the next level.
• Co-Shape the architecture and implement server side game logic.
• Create a culture of high quality and high performance within the Game Server Engineering team and build low latency solutions that are highly scalable and consistent.
• Mentor a team of highly technical and motivated server engineers.
• Jump in to help the teams with troubleshooting and research of technical solutions.
• Implement tools that empower our LiveOps & Game-Design teams to create new and exciting gameplay experiences.
• Work closely with the Feature Owners, Game Client Developers, Game Designers and LiveOps developers on features and tools.
• Handle DevOps or be interested in learning how to do it (Working on scaling and deploying systems). “You build it, you run it” on a flexible docker environment.
• Load test, monitor, profile & optimise game servers.
• Prioritise technical tasks and work with the team to plan for development.
• Manage a rotating on-call schedule.
• Be part of the On-Call duty schedule
To do this job, you will need
• 5+ years experience working in professional Agile software production.
• Solid technical leadership of an experienced engineering team.
• Broad knowledge of different architectures and how they fit or not for specific goals (e.g. best CPU performance, efficient data storage or code understandability etc.)..
• Pragmatic and sustainable approach to programming and creating extensible and maintainable high performance code
• Very experienced in developing backends and servers for large scale MMO games or similar systems that can handle tens of thousands of concurrent users.
• Solid programming skills in Python and another programming language (e.g. C#, Elixir, Java, C++)
• Solid Linux skills (Bash, working with log files, monitoring IO etc.)
• Ability to write efficient low-latency and low-IO code.
• Experience working with Redis, ORMs and migration scripts.
• Experienced in developing large-scale web services and working with DevOps teams to deploy
• Solid understanding on how to prevent intrusions, injections, cheating etc.
• Be a gamer.
While not mandatory, below are some nice to have’s
• Low-level networking & network-protocols experience.
• Experienced in creating highly optimised low latency code.
• Experience working with Amazon and Docker.
• Experience in a functional programming language (Scala, F#, Erlang etc.).
• Experienced in Unit-Testing and other automated testing e.g. using JMeter, Locust or Tsung.
• AAA or F2P MMO game-dev experience.
• Experience with Unity, or C# is a bonus.
• Experience in mentoring.
Apply more! To find out more - contact Alan Dixon on 01925 839737 or alan.dixon@amiqus.com
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