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Lead Technical Animator - Maya UE4

  • Location: Liverpool, Merseyside, North West
  • Salary/rate: Dependent on experience
  • Date posted: 09/11/18
  • Job reference: 6828
  • Contract
This vacancy has now expired.

Liverpool based game developer are looking for a Lead Technical Animator with Maya, Motionbuilder and UE4 to work with their Art Director, Game Director and Animators to build and animate rigs on specific objects, and to create lifelike, realistic animation created on top of the rig, covering characters, non-organic objects, including machines.

Responsibilities - 

Work with Art Director, Game Director and Animators to build and animate rigs on specific objects.

Can build a rig with a set of controls that is easily usable by a wider animation team if necessary.

Create lifelike, realistic animation created on top of the rig.

Must have shipped at least one AAA game in the required role.

Must be able to build and maintain a rig during the course of the project.

Ensure the animation team can use the rig effectively through documentation and clear setup.

Troubleshoot and wrangle any rigging issues that the animation team might have

Must understand contemporary game pipelines.

Excellent knowledge of Maya and Motion Builder

Experience working with motion capture data

Rigging will not be limited to just characters. Non organic objects, including machines, will be part of the development process.

Experience  with UE4 Maya Animation Rigging Toolset (ART) distinct advantage.

Highly self motivated with excellent English communication skills.

Must have a passion and understanding of what makes AAA games great.

 

This position is for an initial 12 months with a view to continuing for another 12 and possibly a permanent hire. Rate dependent on experience.

CVs to simon.pittam@amiqus.com

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