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Level/Mission Designer

  • Location: London
  • Salary/rate: DOE
  • Date posted: 18/12/19
  • Job reference: 7590
  • Permanent

Amiqus have partnered with a AAA London Studio, who are looking for Mission Designers with a wide range of skills to join an experienced team of developers working on the future of VR gaming.

As a Mission Designer, you will possess the ability to effectively collaborate with art, design and engineering to help produce some of the best missions in the business, crafting level layouts and scripts that deliver the highest quality player experience.

It is important to us that you are a great team player, have an adventurous can-do spirit, and are always happy to take feedback, collaborate and iterate on your work.


  • You are a player-centric developer – always thinking about the player’s experience.
  • You have a deep understanding of ‘flow’ within a level, mechanically & spatially.
  • You speak passionately & clearly about how your mission ideas play out.
  • You like to collaborate and are able to share levels with another designer.
  • You are excellent at implementing features & mechanics and know how to tune for ‘feel’.
  • You are flexible in your workflow and can learn to use new tools quickly.
  • You are happy to show your work early and embrace feedback from all disciplines.
  • You are organised and always looking for ways to improve processes.
  • You are authentic, honest and comfortable challenging the status quo.


  • Work with lead mission designer & design director to deliver on the product vision.
  • Create amazing missions, which utilize core mechanics in varied and exciting ways.
  • Make levels that lead the player intuitively, ensuring they understand their objectives.
  • Influence the creation of core mechanics, which you can reuse across missions.
  • Understand the Narrative goals and incorporate them into your mission design.
  • Balance & fine-tune the progression, challenges and rewards within your levels.
  • Strong scripting skillset and a proponent of clean, commented visual scripting.
  • Use industry standard and in-house tool sets.
  • Define design/tool requirements with developers and help to refine processes.
  • Document your mission designs, beat by beat within the wiki.
  • Assist with prototyping, research and development.


  • Experience in building a level from whitebox to shippable quality.
  • Great document writing and diagrammatic skills.
  • Experience with working in visual scripting tools such as Blueprint.
  • Portfolio that demonstrates ability to build & script missions.


  • Experience in developing for VR and/or AAA games.
  • Experience working with and supporting new engine and tool development.
  • Experience in working with Unreal Engine.
  • Passionate about VR and emerging technologies.


This is an incredible opportunity based in London, offering a competitive salary, along with great benefits and community culture. 


Please click apply or contact Kim Hunt on 01925 839730 or to find out more. 
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