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Principal Animator

  • Location: Uppsala, Sweden
  • Salary/rate: £50,000 - £60,000 (SEK Equivalent)
  • Date posted: 15/11/18
  • Job reference: 6890
  • Permanent
This vacancy has now expired.

This is Neon Giant: Do you want to work with a world class dev team building a AAA action RPG in a Cyberpunk universe?

Tor Frick - Art Director - One of the worlds best Art Directors ,  Machine Games
Erik Gloersen - Studio Head - Previously with Epic Games/ People Can Fly
Magnus Larrson - Creator of the snowdrop engine - Massive Entertainment
Arcade Berg  - World class Design Director - Wolfenstein Franchise;
and other hand picked members of a swiss knife elite development team based in Sweden.

A new start up who are on a mission to help the game industry become an even better place to work. Their exciting ambitious goal is to, with a small team, create world-class action games that will stand proud and tall with the giants. To achieve this, They are creating a culture which encourages every team member to embrace their passions and empowers them to have a large impact not only on the games they make, but also on the studio. They can only achieve this by working with the right people – people who can contribute with their expertise and personalities – people who can be a part of helping all everyone get there by doing what they do best.

To apply you are:

• Proactive, ambitious and autonomous
• Not afraid to make decisions
• Willing to apply your skills and experience – however diverse – to solving problems in interesting ways
• Keen to learn new things, and contribute to areas of development outside of their own discipline
• Communicative and ask questions, challenge ideas and provide alternative perspectives

Regardless of discipline, all team members are expected to actively encourage each other to contribute to the development of all areas of the game. We believe that great ideas can come from anywhere, and we want to make sure those opportunities are not missed.

Principal Animator

We are looking for a gameplay-oriented animator who not only excels at working with keyframe animation and mocap, but will own the animation discipline at the studio. It involves working on everything from player and enemy locomotion to mechanical animations, ambient animations and in-game cinematics.

You will be responsible for animation from the animation design stage to implementation into the engine. A strong plus is a technical skillset that includes light rigging work and technical animation implementation such as animation blueprints.

For more information email or call 01925 839 747!

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