Job description

Principal Graphics Programmer

  1. Permanent
  2. £40 - 50,000, £50 - 60,000, £60 - 70,000
  3. South East
  4. Core Tech Programmer, Graphics Programmer, Lead Programmer, Programmer
DOE
Posting date: 09/10/2020
7949
  1. Permanent
  2. £40 - 50,000, £50 - 60,000, £60 - 70,000
  3. South East
  4. Core Tech Programmer, Graphics Programmer, Lead Programmer, Programmer

Amiqus have partnered with an award-winning independent developer and publisher, who are delivering world-leading interactive VR experiences.

Their new VR projects are a leap forward for the studio and they are looking for talented people to help turn them into a reality!

The studio believes in the transformative potential of VR and wants to work with people who can let their imagination run wild, to bring truly new ideas into their games. They aim to get the most out of the technology they work with, so are looking for a Graphics Programmer to join their team and help build the systems which let their artists and designers breathe life into the experiences they create.

What Will You Be Doing?

  • Researching, implementing and supporting new rendering features and shaders across multiple platforms.
  • Creating stable, reusable and modular rendering technologies that make best use of Unreal Engine and its existing pipeline.
  • Collaborating with technical and creative staff to come up with timescales, implement features and resolve issues.
  • Liaising with tech art and other disciplines to help art and design teams on multiple projects direct their efforts.
  • Discussing available resources with other disciplines to establish reasonable and pragmatic performance budgets for VR games.
  • Participating in development of tools that improve artist workflows.
  • Profiling and optimising existing code and systems.

Who Are We Looking For?

  • Experience in graphics programming – Deep knowledge of key technologies used in graphics programming for games, such as C++ and HLSL.
  • C++ programming - Ability to write readable, reusable, safe and performant code utilising design patterns and software engineering.
  • Collaboration - An empathetic individual who can balance the needs of different teams when approaching their work.
  • Communication skills - Excellent verbal and written communication skills with an ability to communicate your work in both a technical and non-technical manner to help overcome challenges.
  • Planning and organising skills - Ability to prioritise requirements from multiple stakeholders and self-manage time and attention.
  • Self-learning and mentorship - Someone with a desire to research, learn, and improve their own knowledge, and pass that knowledge on to others
  • An eye for aesthetics - the ability to discuss with artists what works visually and how to make it fit in to a game.
  • Debugging and data optimisation – A thorough understanding of how to get the most out of a frame, such as reducing memory usage or shader complexity, or knowing when to pick a fresh approach
  • 3D maths and data structures - An understanding of 3D maths and data structures, along with performance-minded development and optimisation skills.


Experience:

  • Proven experience graphics programming in a modern game engine for published PC, console or mobile titles in a professional team or studio environment.
  • Bonus: Experience working professionally with Unreal Engine 4.
  • Bonus: Experience developing Virtual Reality apps for mobile, console or PC.


This is a fabulous opportunity to become part of their growing studio, where you’ll be empowered to explore your ideas in an open, creative and diverse culture.

This is a permanent position based in Farnborough, offering a competitive salary along with some great perks.

The position will be remote working for an initial period and based in their modern studio in Farnborough, UK, within easy commuting distance from London and Guildford. 

Please click apply or contact Kim Hunt on 01925 839730 or kim.hunt@amiqus.com to find out more. 


 

Kim Hunt our consultant managing the role
Author: Kim Hunt
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