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Senior Character Artist

  • Location: Liverpool
  • Salary/rate: 45-65k with benefits and remote option
  • Date posted: 04/06/20
  • Job reference: 7827
  • Permanent
This vacancy has now expired.

Based in the heart of the North West’s vibrant game development hub in Liverpool, Firesprite Games is an independent game developer working at the cutting edge of game development on the latest hardware platforms.

They are the creators of their own original survival horror IP, “The Persistence”, released to critical acclaim for PlayStation VR in Summer 2018 and they have also collaborated with many strategic partners on a wide range of high profile projects including (but not limited to) “The Playroom”, “The Playroom VR” and “Run SackboyRun”.

They have ambitious plans for 2020 and beyond and we’re looking for talented developers to join the studio as they embark upon this next exciting phase.

The Role:

We are seeking an experienced character artist to assist in designing and producing game ready 3D characters for an incredibly exciting project. It’s a chance to get in at the early stages of a game and contribute to the development of a brand-new IP. You'll work very closely with the whole of the team, especially with the character team and Art Director, to iterate, evolve and polish the characters to the highest quality possible.

You will get to work with a dedicated and talented team that has delivered some amazing quality titles. Come and join our successful, stable and expanding studio and create a game that’s guaranteed to be massive hit across the globe!

Key responsibilities:

Create high quality models, textures and materials for game-ready 3D characters
Working closely with the Art Director and concept team to conceptualize designs for the game characters
The ability to produce these assets from concept art and design briefs
Collaborate with animators and VFX artists to breathe life into the characters
Assist in defining the character art pipeline
To over deliver on the spec given by the Art Director by helping to set and maintain a high-quality bar for the projects character art

Role requirements:
Experience working in a Senior Character art role on at least one published AAA title. A strong non senior candidate would be considered
Portfolio of work demonstrating a strong capability of producing game ready character art
Strong core art skills with an advanced understanding of anatomy and proportion
Outstanding creativity and a desire to contribute ideas to the project
Advanced knowledge of Maya and Zbrush
Experience with Unreal Engine 4
Experience with using the Substance tools
Skilled in creating textures suitable for a PBR pipeline
Experience in creating both organic and hard surface assets
A strong knowledge of current game art pipelines and methodologies in terms of character art production. Including the ability to time manage effectively
Friendly and approachable personality

If you believe you have the right skills and experience for a role on an exciting new project, please email your C.V. and supporting portfolio, to stig.strand@amiqus.com asap