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Senior Environment Artist - Maya / Max - Liverpool

  • Location: Liverpool, Merseyside, North West UK
  • Salary/rate: Dependent on experience
  • Date posted: 10/02/20
  • Job reference: 7598
  • Permanent
This vacancy has now expired.

We are seeking an experienced Senior Environment Artist to join a double Golden Joystick nominated studio based in Liverpool to be a core part of a small but experienced team, total studio headcount is 110, on an incredibly exciting new project.

You will have a proven ability to take work from concept through to in-game assets and work both in realism and in a stylistic way. As a Senior / Principal Environment Artist you will work closely with the Lead Artist, Animators and Art Director, as well as production to create a variety of Environment assets, sets and organics based on concept to suit the existing game style.

Key responsibilities: - 

• Working closely with the Lead / Principal artist to create accurate, high quality environments and environment assets

• Working independently on asset sets 

• Building in the editor to create levels and environments

• Creating efficient UV layouts that work well within the engine / platform constraints

• Working with PBR shaders following the established game Art Direction

• Maintaining your work schedule

• Possibility of mentoring more junior artists


• Strong AAA Game experience

• A portfolio showing clean, optimal, models for game

• A portfolio showing models taken from concept to completion

• Experienced in using 3D software (Maya/Max)

• Experienced in high to low poly baking

• Experience of creating optimal lods for game

• Excellent understanding of shape, form and scale

• Experienced with PBR material creation

• Excellent verbal and written communication skills

• A love and understanding of games and game art creation

• Knowledge of working with game engines

• Create the artwork based on the specification given by the technical team, budgets, shaders etc.

• Understanding of lighting and how it affects the environment



• Substance Painter/Designer knowledge

• Knowledge of Unreal engine

• Experience with outsource studios 

• Illustrative / Concept art / Matte painting skills


Salary dependent on experience. CVs to
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