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Senior Programmer (Generalist)

  • Location: Sweden
  • Salary/rate: Negotiable please call, base, stock, benefits
  • Date posted: 25/10/18
  • Job reference: 6891
  • Permanent

This is Neon Giant: do you want to work with a world class dev team building a AAA action RPG in a Cyberpunk universe. 

Tor Frick - Art Director - One of the worlds best Art Directors ,  Machine Games
Erik Gloersen - Studio Head - Prev Epic/PCF
Magnus Larrson - Creator of the snowdrop engine - Massive
Arcade Berg  - World class Design Director - Wolfenstein Franchise's
and other hand picked members of a swiss knife elite development team based in Sweden.

A new start up who are on a mission to help the game industry become an even better place to work. Their exciting ambitious goal is to, with a small team, create world-class action games that will stand proud and tall with the giants. To achieve this, They are creating a culture which encourages every team member to embrace their passions and empowers them to have a large impact not only on the games they make, but also on the studio. They can only achieve this by working with the right people – people who can contribute with their expertise and personalities – people who can be a part of helping all everyone get there by doing what they do best.

To apply you are:

• Proactive, ambitious and autonomous
• Not afraid to make decisions
• Willing to apply your skills and experience – however diverse – to solving problems in interesting ways
• Keen to learn new things, and contribute to areas of development outside of their own discipline
• Communicative and ask questions, challenge ideas and provide alternative perspectives

Regardless of discipline, all team members are expected to actively encourage each other to contribute to the development of all areas of the game. We believe that great ideas can come from anywhere, and we want to make sure those opportunities are not missed.

Principal Programmer - Detail

They are first and foremost looking for a game developer who happens to be a Principal Programmer level engineer, which probably means that you have more than 5 years of experience shipping console or PC titles. As a generalist your responsibilities include everything from gameplay systems, AI and UI to tools, middleware integration and possibly networking.

You would be working closely with the rest of the team to deliver top-quality end-user experiences.

You’ll have complete ownership over the code you write and be responsible for testing and maintaining the features you work on while also helping to address design issues.

You will support a small code team and help them prioritize tasks at a high level. Your ability to make solid systemic and technical designs is a valuable trait along with being methodical, detail oriented, practical and structured. Since we care deeply about having a great company culture in our team, we also prefer candidates who are diplomatic, emphatic and non-confrontational.

Experience with shipping titles and TRCs is a requirement and UE4 and networking experience is a big plus.


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