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Senior Technical Artist - VR Peaky Blinders IP

  • Location: London, WFH
  • Salary/rate: Upto 65k
  • Date posted: 23/05/19
  • Job reference: 7223
  • Permanent
This vacancy has now expired.

New Exclusive role to amiqus

Maze Theory is pushing the boundaries of interactive and immersive character-based story telling
within VR.  They are seeking a technical artist to work with them on a unique character-based major IP
debut VR game, due for release in 2020. They are an equal opportunity employer. They will work
alongside the rest of the team and key stakeholders, on a daily basis.

ABOUT YOU:

As a senior or lead technical artist, you will be a key driving force within the team developing and
maintaining their proprietary technologies, project infrastructure and production workflows.

To apply you will require


• Excellent problem-solving and communication skills
• Knowledge and understanding of producing tools and scripts
• Knowledge and understanding of how to improve art productivity
• Knowledge and understanding of Unity production pipelines
• Familiar with art pipelines from concept to final master
• Technical and creative ability to work within constraints of console development
• A good collaborator that can communicate effectively with technical, design and art teams
• Ability to manage your own time and work proactively
• Able to adapt to new technologies and technical challenges
• An eagerness to drive VR character interactions forward into the future
• Exceptional eye for detail

EXPERIENCE:

• Experience of full game cycle development in a similar role
• Experience of art pipelines, in particular creating new tools within Unity
• Experience with the development of environment and character assets

We see this as a senior level lead role where you will actively contribute to the growth of new start
up studio. Capable of leading by example, including demonstrating a willingness to give and receive
feedback, collaborate with others to share techniques, ideas, and contribute to a positive working
environment.

RESPONSIBILITIES:

• Work cross discipline to design and implement a new cutting-edge art workflow and pipeline
• Recognising inefficiencies and pipeline issues and identifying and implementing solutions
• Creating and maintaining VFX shaders in collaboration with the programming team
• Scripting of new art tools/systems as required to improve art and designer productivity
• Work with the team to ensure all art is implemented correctly, adhering to naming
conventions and best practices as defined by you
• Provide general guidance to the team to achieve an excellent art pipeline that can support
this innovative IP based VR game
• You will work with the production team to schedule and organise your workload
• Partner with developers, 3rd parties to build workflows, tools, engine, editor, & art features
• Constantly improve & advocate for content creation and production best practices
• Provide mentorship, feedback, and training to others on the team as we grow

BENEFITS:

• Competitive salary
• Working alongside a friendly and flexible team, potential for remote working
• Opportunity to work on the future of character animation in VR
• Rare opportunity to work alongside a leading university who are advising on the psychology
of human micro interactions to ensure the animations are believable

To apply or learn more send your CV today to stig.strand@amiqus.com

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