Job description

Server Lead Programmer

  1. Permanent
  2. £30 - 40,000, £40 - 50,000, £50 - 60,000, £60 - 70,000
  3. London
  4. Back-end Developer, Lead Programmer, Network Programmer, Programmer, Server Programmer
Excellent Salary and Benefits DoE
Posting date: 14/04/2021
8131
  1. Permanent
  2. £30 - 40,000, £40 - 50,000, £50 - 60,000, £60 - 70,000
  3. London
  4. Back-end Developer, Lead Programmer, Network Programmer, Programmer, Server Programmer

Amiqus are working in partnership with Payload Studios to help them attract a talented Server Lead to join their self-funded independent games studio in Farringdon, Central London (currently working

remotely).

Payload Studios are makers of the award-winning TerraTech and also operate the Tentacle Zone, a community led developer network.

 

What You’ll be doing:

You’ll join a highly talented code team and will be responsible for developing and enhancing online-backend systems for their games.

 

Your responsibilities will include:

  • Developing reliable and high performance online services for our games
  • Making key decisions on server side architecture
  • Providing advice to the rest of the team on server side issues
  • Building and managing a small server side team of programmers
  • Planning and organising tasks, to deliver features to a schedule
  • Working with the other Leads to coordinate tasks and technical implementation, based on the current roadmap. This will include working with other disciplines such as Design and QA
  • As a senior team member you’ll help mentor junior team members and plan their skills development
  • Creating and maintaining technical documentation as required

 

Required Experience and Skills

  • Professional Game Programming Experience (at least 4 years) including 1 or more shipped games
  • Proven ability to organise and coordinate a small team of programmers
  • Working knowledge of C++, NodeJS, SQL/NoSQL, Docker and orchestration software such as Marathon or Kubenetes
  • Experience with designing around databases, replication, reliable/unreliable protocols, security, high throughput requirements and stateless vs stateful server design
  • Knowledge of the client-server model, Game API design, load balancing, analytics and 3rd party integrations
  • Conceptual grasp of user generated content, persistent environments, large simulated worlds
  • Excellent communication and writing skills

 

If the above sounds like it could be the opportunity you’ve been looking for then get in touch. For a casual chat about the role in more detail call me on 01925 839 722 or drop me an email on lee.burns@amiqus.com I look forwards to hearing from you.

Lee  Burns our consultant managing the role
Author: Lee Burns
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