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Technical Artist

  • Location: St Albans
  • Salary/rate: DOE
  • Date posted: 23/10/17
  • Job reference: 6148
  • Permanent

Would you like to work with cutting edge VR/AR technology alongside one of the most recognised studios within this space? Are you a problem solver with the desire to bridge the gap between art and code? 

Amiqus have partnered with a leading VR developer in their search for an experienced Technical Artist to join their growing team. They have a portfolio of world-first VR experiences under their belt already and are about to embark on the biggest and most exciting project to date so it’s the perfect time to join! 

They’re made up of super talented and ambitious artists and developers who loves games and tech. They actively avoid and are looking for a like-minded person to provide daily support for the art and code teams. You’ll work closely with the Lead Artists and Programmers to problem solve production needs and issues whilst mentoring other tech artists to help them identify pipeline problems and recognise a solution. You’ll revel in  a significant understanding of a variety of games tech and be confident in the creation of tools and scripts to help shape the project

We’d love to see:

Strong experience in a realtime or games environment
A great portfolio that demonstrates an ability to create quality tools, scripts and rigs
Previous mentoring, coaching or senior/lead artist experience
Sound knowledge of Max, Maya, Unity, UE4, Photoshop, MEL, Python 
Passion for VR/AR/MR tech

 

This role is perfect for an individual looking to join a well-established and successful studio who are right at the forefront of VR. They’re based in the North London region just 20 minutes from King’s Cross and can offer superb salary and benefits.

Please send your portfolio and CV to liam.durkan@amiqus.com 

 


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