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Technical Artist - Maya / Max - AAA VR title

  • Location: Liverpool, Merseyside, NWest
  • Salary/rate: Dependent on experience
  • Date posted: 22/08/17
  • Job reference: 5460b
  • Contract
This vacancy has now expired.

Technical Artist to join the team developing a seriously cool AAA VR title that will have huge global appeal. Maya / Max, ideally UE4

On this one you will get to own the art pipeline. You will streamline the art workflow within the framework outlined by the code team. You will be an expert with 3D content creation apps (Maya / Max) and game dev engines, ideally UE4. 

You will be pro-active, always investigating new techniques and implementing into workflow, devising and overseeing end to end pipelines. Supporting other artists asst creation as well as creating assets where necessary, particularly those with high technical requirements. 

You - 

  • Must have shipped at least 1 AAA game

  • Must be able to streamline the workflow for the art team whilst working within the framework outlined by the code team

  • Must be someone who is keen to work with people one-to-one as well as on a team basis

  • Must be familiar with 3D application based programming languages

  • Working knowledge of 3D content creation applications (Maya/Max/etc) and game development engines. (UE4/Cryengine/Unity) – expert knowledge of Maya, Max and Motion Builder an advantage

  • Animation and rigging skills an advantage

  • Must be pro-active enough to always be investigating new techniques with the necessary skills to implement into a workflow

  • Should be comfortable both devising and overseeing end-to-end pipelines

  • Should be comfortable both supporting other artists asset creation as well as creating assets where necessary, especially those with high technical requirements

 

This will be an initial 12 month contract, asap start. CVs to simon.pittam@amiqus.com 
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