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UI Artist

  • Location: Leamington Spa
  • Salary/rate: £28,000 - £40,000
  • Date posted: 06/11/17
  • Job reference: 6171
  • Permanent

Are you a talented UI/2D Artist? Do you want to work on mid-core, original IP? Do you have experience working on shipped mobile games, ideally with Unity?

We're working with the creative leaders in a growing independent mobile games studio in Leamington Spa. With a team of around 50, this studio offers a stable, innovative and exciting prospect for anyone looking for a stimulating and new creative challenge. The studio has up to 3 games in development at any one time, including their own original IP. They focus on mid-core mobile titles and genres including shooters and VR.

The role has come about due to ongoing success and new greenlit projects, you would be working with 2 other UI artists, and occasionally an off-site contractor. Predominantly you'd be working in the Unity Engine, so some familiarity with this would be ideal. The studios enjoys letting their creative staff be imaginative and will not issue prescriptive briefs, there is a lot of freedom in that respect. You can expect to be working closely with the senior management team, there are no ivory towers here.

To be considered for the role, we'd love to see:

  • Recent work experience as a UI Artist on one or more shipped mobile game
  • Genuine long term passion and interest in 2d and UI art
  • Understanding of the relationship between UI and UX
  • An up to date, varied and comprehensive UI portfolio
  • Sincere passion for games and art
  • Someone who is inspired and influenced by all mediums, not just games - but film, art, TV, comics etc
  • A good communicator who can listen and speak out

This is a great opportunity to join a career enhancing studio, the studio itself is modern, well equipped and very central to Leamington Spa. You can expect to be respected, listened to and valued. 

The studio offers competitive salaries and benefits packages. Some small relocation package is available where required. 


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