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VFX Artist

  • Location: Frankfurt, Germany
  • Salary/rate: Excellent Salary & Benefits DoE
  • Date posted: 28/04/17
  • Job reference: 5758
  • Permanent

Want to work within a studio that balances hard work with a good life balance and that makes great games without crazy crunch?

 

We’re working with one of Germany’s most successful Indie console developers based in Frankfurt who are about to embark on the next stage of the studios evolution. With almost 15 years of successful history already behind them they have a strong and stable base and the knowledge in-house to succeed.

 

Your responsibility will be the creation of stunning visual effects, including particle effects, physics simulation (including the dynamics/properties for rag dolls, chains, cloth behavior etc.) and potentially the development of shaders. This area requires an excellent feel for graphical visualizations, which play a very important role in our projects. In particular being able to polish effects and shaders, with a good eye for artistic aspects, is a key factor for us.

 

Your tasks will include:

 

  • Creating particle effects, meshes, shaders and destruction simulations
  • Working closely with our technical artists, using a mix of third party and proprietary tools to set up art for optimal execution and display in our game engine
  • Collaborating with key team members in the creation of in-game real-time effects
  • Helping to define and optimize our effects pipeline by introducing new tools and scripts with the goal of reducing the manual workload
  • Assisting our lighting artists and environment artists in creating the effects for game environments
  • Delivering visual content on schedule and in line with the technical requirements
  • Adding the final polishing to and tweaking already existing effects
  • Fixing bugs and optimizing game assets and effects, while respecting performance requirements and the specifications of various platforms

 

Requirements:

 

  • Accomplished FX artist with experience of working on at least one console title
  • Experience of working with the Unreal Engine, especially Unreal Engine 4
  • Ability to create amazing looking game art and effects
  • Deep understanding of the technical limitations and requirements for in-game effects
  • Highly experienced in one or more 3D applications (3ds Max, Maya etc.)
  • Ability to respond elegantly to difficult changes in the creative direction, often late in the process
  • A high level of self-motivation and the ability to work without direct supervision
  • A passion for video games is mandatory
  • Fluent in English
  • EU citizenship or a valid working permit for Germany is required

 

For further information or to apply please contact Lee Burns on 0044 1925 839 722 or email me on lee.burns@amiqus.com
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