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VFX Artist

  • Location: Manchester
  • Salary/rate:
  • Date posted: 17/07/17
  • Job reference: 5923
  • Permanent

We are working with a world class developer who are working on a HUGE IP and they are looking to add a talented effects artist to the mix. 

you will be expected to create visual effects for Science Fiction environments, vehicles and weapons.  

Responsibilities

  • Work closely with other artists and designers and programmers to implement Art Director’s vision.
  • Create convincing  through all stages of the game development process, from conception to completion.
  • Maintain a consistently high visual quality across a wide range of effects, from vast space environments to small weapons – and everything in between.
  • Optimize effects to run efficiently in-game whilst maintaining high visual quality.

Requirements

  • Thorough knowledge of the game development process. (if mid to senior level) Keen eye for detail and ability to break down existing effects in games and films.
  • Be highly self-motivated and show initiative.
  • Be able to rise to challenges and problem solve when required.
  • Passion to raise the bar in real-time VFX.
  • Excellent with real-time particle systems, offline fluid sims (for example: FumeFX) and 2D Packages (for example: Photoshop and After Effects) International travel may be required as part of the role

Pluses

  • Experience with Cry Engine.
  • In-depth knowledge of cutting edge visual effects practises in the video game and film industries.
  • Strong verbal and written communication skills.

 

Great opportunity to join a AAA studio who are really pushing the boundaries on a ambitious project if you would like to find out more then please send your CV along with a portfolio/reel to meeta.mistry@amiqus.com
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