The Tentacle Collective returns at EGX 2017

Liz Prince our consultant managing the role
Author: Liz Prince
Posting date: 11/09/2017

Amiqus are once again super-excited to support the Tentacle Collective, coming to EGX this week

When Payload – makers of the awesome TerraTech game - told us about this initiative we couldn’t wait to get involved. The Tentacle Collective is an initiative focussed on enabling indies to be present at key industry events by hosting a stand and sharing the cost. What a fantastic idea! Supporting the Tentacle Collective this year at Rezzed, Insomnia, EGX and beyond was a no-brainer for us. As games recruitment specialists we’re privileged to see many businesses take flight and we love to do whatever we can to support the industry’s growth. 

Apart from the amazing stand design (who doesn’t want to hang out with a 15 foot octopus?) this initiative sums up the inclusive, supportive ethos we love about Payload and the games industry. The stand is chock-a-block with little known indies as well as some bigger names; everyone’s welcome. Being on the stand and seeing such a variety of games and creators, some of whom might not otherwise be there, is great fun and extremely rewarding. This collective proves that studios can be both commercial and supportive of each other, leading to even more great games. 

We’re delighted and proud to be on board with the Tentacle Collective and we look forward to seeing many successes from this positive collaboration. Come and check it out at EXG next week. Check out this cool video below to find out more, and click here for the latest positions at Payload Studios.


More about Payload

Payload Studios is a British independent game studio founded by Russ Clarke to develop the ultimate exploration and combat game, TerraTech.

Previously of London's Ideaworks mobile studio, Payload Studios founder Russ Clarke left London’s Ideaworks mobile studio to go on his very own indie adventure in 2012. The end result was Payload Studios, with Russ pulling in his experience from working on beloved franchises like Metal Gear, Call of Duty, Resident Evil, Tomb Raider and Fable to create the first prototype for TerraTech. After spending some time working as a consultant he returned to the TerraTech prototype to turn his vision into a full blown indie project. 

The game as it stands today started its life in late 2013 and has progressed rapidly – with the team also expanding at pace, now based in Kings Cross, London - moving through to a closed beta throughout the summer of 2014 and an open beta debut on Humble in November 2014. The game was then launched through Early Access on 6th February 2015, building on the mass of community feedback garnered over the course of the last few months.

TerraTech


TerraTech: The off-world adventure where you create to your heart's content and then set out to conquer all before you. Set amongst the stars, TerraTech - which picked up TIGA Awards for Best New IP from a Small Studio in 2014 and Best Action/Adventure game in 2015 - is the story of an Earth contending with an expanding population and environmental damage, with profit-driven multinational corporations leading the charge to seek out and colonise new planets. Available on Steam here.


Your job is to lead that assault, building contraptions and vehicles out of an array of different parts – some scavenged from others – as you look to harvest resources from your new endless, alien home to send back to Earth. This means, as well as tracking down the planet's assets ahead of your rivals, you will also find yourself taking them on in direct combat, clearing the way for your fleet to dominate the off world. And with said battles come the spoils of war. New vehicle parts and weapons can be scavenged from other prospectors or built from the minerals and resources you find, and by researching new technologies or buying new blueprints you can further boost your fleet's capabilities.

TerraTech is fundamentally an exploration and combat game. Procedurally generated worlds and an almost limitless array of vehicle design and customisation make for a unique experience for every play through. Make your vehicles as big, small, powerful, useful or just plain crazy as you like – the choice is yours. Ally yourself with one corporation and rise through the ranks to profit and glory, or hedge your bets and cherry-pick from a range of them, accessing powerful new technologies but risking more of your cash reserves to support their different energy sources.

 
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