Technical Artist

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Contact sales

We’d love to see how we can streamline your hiring together.

Request a demo
A black heart is floating in the air on a white background.
Contact sales

We’d love to see how we can streamline your hiring together.

Request a demo
A black heart is floating in the air on a white background.

Contract Type:

Permanent

Location:

United Kingdom

Industry:

Technical Artist

Contact Name:

Contact Email:

Contact Phone:

Date Published:

13-Jan-2026

Technical Artist – New Narrative Driven Experiences – Hybrid

We have partnered with an exciting VR and Mobile Games studio based in Manchester, who require a Technical Artist to help build a range of narrative experiences and help work on a new mobile title as well. You will be working on a series of character driven, hyper realistic experiences where the possibilities are endless, working closely with the Creative Director, Programming and Animation teams.

As the Technical Artist, you will collaborate heavily with the Creative Director, to help with bridging the gap between artists and engineers, ensuring an efficient art pipeline and optimised games. You’ll also help with animation, rigging, tools, shaders, runtime performance and production constraints. However, your primary focus will be to heavily work with the Characters in the experiences, ensuring they look and feel realistic for the players.  

The studio is around 25 people and the title early in development, giving you the opportunity to make an impact early on. You will have the opportunity to showcase your skills and wear multiple hats.

In addition to a great work life balance, the studio can offer perks such as an amazing pension, Cycle to work schemes and a generous holiday package which includes studio closures over Christmas.

This role is hybrid working with at least 2-3 days onsite in their Manchester City Centre offices.

You must be based in and eligible to work in the UK, to apply for this role.

Salary Range - £40,000 - £65,000

Requirements
  • At least 5 years as a Technical Artist
  • Past experience in either Video Games, Animation or VR
  • You must have experience of working closely with Realtime Characters in interactive experiences
  • Experience with Unity
  • Strong experience with character rigs and controllers
  • Python/MEL/MaxScript, C# editor tooling, or similar for pipeline automation.
  • Proficiency in Maya or 3ds Max
  • Experience with Sports Titles would be a bonus
  • Massively beneficial if you are a fan of football and other sports
This is a fantastic opportunity to join a studio who are working on a range of new projects, which you will have a hand in from start to finish. To apply please send your CV to will.hudson@amiqus.com
Apply Now

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