Putting the G into Gaming

Launched by Amiqus’ Business Manager Liz Prince in 2018, Putting the G into Gaming is a campaign to build more gender diverse and inclusive workplaces in games with actionable steps.

Putting the G into Gaming has four focuses:

  • Attracting women from outside the industry into the industry
  • Supporting women already in the industry
  • Working with schools and universities to promote games as an attractive career option for girls and young women
  • Providing studios with practical advice on how they can address gender imbalance, regardless of their size


The Ukie Diversity Census published in February 2020 showed that just 28% of the UK industry workforce is female. An even smaller percentage of those are engaged in developer roles or in leadership positions.

We’re here to find ways the industry can put its foot on the accelerator to make games a go-to career choice for women, from all walks of life.



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Empower-Up.  A cross industry programme to help companies achieve their diversity and inclusion pledges

The Empower-Up Programme is a guided journey that will help studios and their leadership teams to make a change for the better.


The Programme has been launched in support of the Ukie #RaiseTheGame initiative and is aimed at helping those companies who have made the Pledge to improve Diversity and Inclusion within their organisations by providing resources and a framework to achieve those goals.

There’s no financial commitment to embark on this Programme at an entry level. For many smaller studios, resources are limited, and to that end, Empower-Up aims to be an option for all, whatever the circumstances. There will be the chance to ‘level up’, dependent on requirements. But taking part in the Programme is free of charge – just time and commitment is required.


The Programme will be powered by Partners specialising in Learning & Development, as well as Diversity & Inclusion, which means that everyone who takes part in the Programme is guaranteed the best practical advice on steps to ensure their companies are welcoming, attractive and inclusive to all.

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Find out more...

If you would like to find out more about signing up to the Programme free of charge, contact liz.prince@amiqus.com.


jobs

Latest jobs

Release Manager

Salary

Excellent Salary

Location:

Remote Working (UK)

Job type

Permanent

Salary

£30 - 40,000

Location

North East

Specialisms

Producer

Description

Release manager role working remotely with a UK based publisher.

Reference

8089

Expiry Date

02/04/2021

Lee  Burns

Author

Lee Burns
Lee  Burns

Author

Lee Burns
Apply now
Senior Producer

Salary

40000 - 55000

Location:

Leamington Spa. UK

Job type

Permanent

Salary

£30 - 40,000

£40 - 50,000

£50 - 60,000

Location

UK

Specialisms

Production

Description

We're partnered with a small, but growing, development studio in Leamington Spa, UK.

Reference

8096

Expiry Date

02/04/2021

Alan Dixon

Author

Alan Dixon
Alan Dixon

Author

Alan Dixon
Apply now
Senior Animator / Animator

Salary

DOE

Location:

Farnborough

Job type

Permanent

Salary

£20 - 30,000

£30 - 40,000

£40 - 50,000

£50 - 60,000

Location

South East

Specialisms

Animator

Character Animator

Creature Animator

Technical Animator

Description

Are You a Video Games Animator with a Passion for VR?

Reference

8086

Expiry Date

30/04/2021

Kim Hunt

Author

Kim Hunt
Kim Hunt

Author

Kim Hunt
Apply now
posts

Latest on the blog...

Amiqus heads to Interactive Futures
Amiqus heads to Interactive Futures

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Amiqus News

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News

16/02/2021

Summary

We’re delighted to be involved in this week’s Interactive Futures  event – a celebration of the talent and creativity of video game studios within the Leamington Spa region. https://interactive-futures.com  Today (February 16th) sees the conference focus on the industry itself and our Business Manager Liz Prince is taking part in a panel session which looks at the Challenges and Opportunities facing UK Development in 2021. The rest of the week, the spotlight will switch to talent and careers in video games, with dedicated sessions lined up for students, schoolchildren and their parents. On Wednesday Liz will chair a panel on Why There’s A Career in Games for Everyone – Even if you don’t like maths or science. And on Thursday she will chair a panel which will uncover What Skills and Qualifications are required for a Career in Games. The video games sector in the Leamington Spa region is the second largest in the UK outside of London and Slough & Heathrow and is home to some of the most respected studios around the world, including Codemasters, Mediatonic, NaturalMotion, Playground Games, SEGA Hardlight, Sumo Digital and more, plus a huge number of indie studios. Interactive Futures is hosted by the Coventry & Warwickshire Local Enterprise Partnership, Warwickshire Country Council and Warwick District Council.

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Liz Prince

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Liz Prince

Liz Prince

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Liz Prince

Get Smart about PLAY

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Amiqus News

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News

25/02/2020

Summary

Ukie launches Get Smart about PLAY Get Smart about PLAY is a campaign that seeks to encourage parents and care givers to use tools on devices to help manage spend, screen time and access to content. The campaign, which is being fronted by former footballer and TV pundit Rio Ferdinand, will do so with the help of their PLAY code which stands for: P - Play with your kids.Understand what they play and why. L - Learn about family controls. Visit www.askaboutgames.com for simple guides. A - Ask what your kids think. Discuss ground rules before setting restrictions. Y - Set restrictions that work for your family. The aim of the campaign is to empower care givers to manage play in the way that works for their families, as well as demonstrating that as an industry we take our responsibility to all our players seriously. The campaign launched today and there will be activities running throughout the year. Visit www.askaboutgames.com to find out more.

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Ask Amiqus - What should I consider when employing a writer or narrative designer?

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Amiqus Toolkit

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28/11/2019

Summary

.suzes-btn { width: auto; padding: 10px 7px; border: 2px solid #ec6b01; border-radius: 5px; background: #ec6b01; color: #ffff !important; font-family: 'Proxima Nova W01'; font-weight: 700; margin: 2px; display: inline-block; } .suzes-btn:hover { background: #ffff; color: #ec6b01 !important; } Whenever you’re hiring for a studio or project there are some staple considerations How long you will need someone for; what employment model is most cost-effective; what level of experience is necessary; or whether anyone in your existing team can step up to the plate to name a few. The recruitment of key hires will have an enormous impact on your game, and this is particularly true of writers and narrative designers. With this in mind, where should studios start when recruiting for the story-tellers? Decide what your game needs Phil Harris, Narrative Designer at Deep Silver FISHLABS told us “The first thing to consider is what your product really requires, as the roles of writer and narrative designer are quite different. Although often the difference in these roles is poorly defined within the industry. A writer creates text within a game world, which can range from the description a player reads when they click on an icon, to the flowing conversational dialogue between two characters, or the description of a vast fortress in the game. A narrative designer is a more specialized role, directly involved in the creation of the game world. They create the ‘machinery’ that makes the world working with the designers, artists, developers and producers to understand what is possible and how they can adapt their ideas to fit within the technical limitations of the game engine. They also maintain the canon of the product, so if the product is revisited, consistency is maintained.” Get the timing right Writers are often recruited after the start of product development, with freelance and remote working being common employment models. Narrative Designers on the other hand are typically needed from the initial inception of a product as they are integral to the creation of the game. Colin Harvey, Senior Narrative Designer at Rebellion agrees - “Ideally and most fundamentally, get the Narrative Designer in at the beginning of the project. That way he or she can help shape the project and make sure everything is suitably integrated from the get-go. If you don’t have existing processes for creating story, be prepared to let the Narrative Designer help establish those.” However, as any experienced game developer knows, unforeseen issues mean it’s often necessary to deviate from the plan. Though your game vision is a cornerstone of any project, Harvey has some advice should things go wrong. “If for whatever reason you absolutely have to bring a Narrative Designer in part way through the project, be prepared to be flexible with the overall vision. The Narrative Designer will do his or her best to stitch together what you’ve already got, but there’s got to be some give and take to make the vision the best it possibly can be.” Ensure team integration Being able to bring elements together is a key competency to look for when hiring and you’ll need to decide how you are going to assess candidates for these attributes. A good games recruitment agency can provide some guidance here. Freelance Narrative Designer, Anthony Jauneaud, believes that a person-spec as well as a skills list is key, he says "A writer on a video game project should be a people's person. They should be able to communicate with coders, artists, designers, producers... this is crucial. Narration is information, so they should be updated with changes. See narration as a binder for your games, but also for your team.". Competency-based interview questions around examples of where your Designer has deployed soft-skills, such as influence, will help you pull out the capability of your candidate. It’s also a good idea to take up references about their style and approach so that you can get beneath the surface and find out how they are likely to function in the job. What kind of project are you working on? Ultimately the kind of game you want to create will heavily inform your choice of hire. Experience in the genre or style you’re developing will mean a writer or designer has proven their ability in line with your vision. That said, many studios enjoy a totally fresh approach so it’s worth assessing personal portfolios in addition to formal work experience to find out what someone is capable of, some of which hasn’t yet been discovered. As Harvey at Rebellion points out, it’s possible to pitch for a share in an increasingly competitive leisure market by challenging the status quo and experimenting with new ideas. “If you own your own IP, be prepared to think radically about it – are there fundamental things that need to be changed to get it to work? If possible build in development time to test story ideas, do table read-throughs, etc. and see what works and what doesn’t. Contemporary gameplayers have justifiably high expectations of narrative and will expect plotting and characterisation to be on a par with what they see in the cinema and on Netflix.” This approach can allow you to open up your usual games recruitment patterns and think about hiring someone who will bring you new ideas you didn’t expect. Some final words Harris of Deep Silver FISHLABS emphasises the critical nature of making the right hire and summarises with some practical advice. “The real importance of narrative design is player engagement. If the world doesn’t work beneath the surface, the spell you hope the player is under can be broken. If you are considering a product that is a quick and simple puzzle game with some sparkling text to engage the players, you want a writer. But if you plan to produce a game with a stronger story element like a third person action adventure, an MMORPG, a multi-media launch, or a series, you should probably consider hiring a narrative designer. Or, if the product is big enough, both”. Finally, Rob Yescombe, acclaimed Writer & Narrative Director (RIME, FARPOINT, THE INVISIBLE HOURS) concludes. "Narrative is half science, half art. Don't hire a scientist without soul, and don't hire an Artiste who can't explain their methods." This article written by Amiqus was first published in Develop magazine Amiqus can help you Are you looking to make a new hire and want some more advice? We specialise in games recruitment and would love to help you find that next brilliant member to join your team - get in touch.  Or if you’re looking for an exciting new job in the games industry browse our latest jobs and apply today!  

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Liz Prince

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Liz Prince

Liz Prince

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Liz Prince