CREATING CULTURES THAT WIN: LESSONS FROM THE GI.BIZ BEST PLACES TO WORK AWARDS
The recent announcement of this year’s Gamesindustry.biz Best Places To Work Awards once again shines a spotlight on companies that understand what every executive knows but not all act on: culture is not a ‘nice to have,’ it is a growth strategy.
Recognised studios are setting benchmarks for the wider industry on how employee engagement, inclusion, and wellbeing fuel creativity, retention, and ultimately, competitive edge. As leaders across the games industry and beyond reflect on how to future-proof their organisations, the common thread is that sustainable performance starts with people.
Here I’ve taken a look at some insights worth noting…
A Good Investment: How Keeping Employees Happy Benefits Business: As this article by Business.com kicks off, “As a business owner, it’s tempting to focus your growth efforts solely on operational aspects such as lead generation and sales. However, it’s just as important to prioritise employee happiness.” But as it highlights, happy teams are more productive and motivated. The data is unequivocal: happier employees deliver stronger performance, stay longer, and contribute to healthier bottom lines. For leaders, the challenge is to treat wellbeing as a driver of business outcomes, not a discretionary benefit. Those who do so are more likely to see innovation, loyalty, and reputational strength follow. It’s a great article that provides some great insights, but also incredibly useful tips on how to create a great working environment. You can read more here - https://www.business.com/articles/a-good-investment-how-keeping-employees-happy-benefits-a-business/
7 of the Best Company Culture Examples: If you want some examples – as well as more top tips – on positive company cultures, Startups.co.uk has taken a look. It shines a light on some best practices from a diverse range of organisations – from Shopify to AirbnB – ultimately underlining that culture must move beyond HR and into the C-suite agenda, where it informs growth, risk management and customer loyalty. It offers: “Each example not only showcases their success in building a good culture but also emphasises the importance of these approaches for both the organisation’s values and employee satisfaction.” Learn more here - https://startups.co.uk/people/management/company-culture-examples/
Future-Proofing Your Organisation: The Importance of Measuring & Defining Culture: Defining culture is only half the battle; measuring it is what allows leaders to steer it, according to Relocate Magazine. Organisations that track cultural indicators alongside financial and operational KPIs gain an early-warning system for disengagement or misalignment. For leaders under pressure to deliver resilience in uncertain markets, treating culture as a measurable asset provides clarity on where interventions are most needed. It’s a heavyweight piece, but if you’re interested in a positive company culture, it’s worth the long read - https://www.relocatemagazine.com/future-proofing-your-organisation-the-importance-of-measuring-and-defining-culture-mcurphey-0125
When Building New Businesses, Culture Matters: McKinsey provides the standard for workplace research, and this piece of work is no exception. The report highlights that ventures with strong, intentional cultures are more likely to scale successfully and attract top talent. For executives tasked with innovation, this means embedding cultural clarity from day one is as vital as funding and product-market fit. Discover the facts here - https://www.mckinsey.com/capabilities/business-building/our-insights/when-building-new-businesses-culture-matters
The Winners of the Gamesindustry.biz Best Places To Work Awards: And finally, here are the worthy winners of last week’s awards, which includes this year’s recipient of the G Into Gaming Award – Alison Lacy of Radical Forge – which was presented by Amiqus’ Business Manager Liz Prince. Congratulations to all! - https://www.gamesindustry.biz/winners-of-the-uk-best-places-to-work-awards-2025-revealed
The Best Places to Work winners provide inspiration, but also a challenge. For leaders in games and beyond, the goal is to elevate culture, wellbeing, and inclusion to the same strategic plane as revenue and growth. The studios that do this won’t just be celebrated at awards ceremonies – they’ll be the ones shaping the future of business.
I’d love to hear your thoughts – how is your organisation embedding culture as a true growth strategy, and what lessons can we all learn from those setting the standard?
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Photo by Tim Mossholder on Unsplash














