Mentoring - A Strategy That Punches Above Its Weight
Liz Prince, Business Manager of Amiqus and co-founder of the Empower-Up EDI platform, which launched with Ukie two years ago. The website and resources aim to help studios of all sizes on their diversity and inclusion journeys.
Here she discusses the importance of mentoring for supporting the professional – and personal – development of individuals, particularly women and those from under-represented groups…
The video games industry is built on craft, collaboration, and fast-moving technology. It’s also built on studios that often operate lean: small HR teams, limited Learning and Development capacity, and leaders wearing multiple hats.
In this environment, mentoring can be one of the most practical, high-impact ways to support both career progression – skills, roles, visibility – and personal progression, including confidence, resilience, and a sense of belonging.
Research consistently supports the value of mentoring in the workplace. Large-scale meta-analyses across sectors show that mentoring is associated with improved career outcomes, higher job satisfaction, stronger organisational commitment, and better wellbeing for mentees.
That matters in games, where career paths are rarely linear. Job titles can vary widely between studios, expectations can be opaque, and people often progress by moving sideways as much as upwards. A good mentor helps translate that complexity into something actionable: identifying skills to build, choosing projects strategically, navigating feedback, and handling the very human challenges of game development – in particular imposter syndrome, burnout risk, and the pressure of shipping.
One of the standout examples in the UK games sector is Limit Break, a mentoring programme supporting marginalised people working in – or aiming to progress within – the UK games industry. Limit Break programmes run over six months and are built around regular one-to-one mentoring, alongside community resources, events, and guidance for both mentors and mentees.
What makes Limit Break particularly powerful is that for mentees, it creates a safe, consistent space to reflect, set goals, and build confidence. For mentors, it offers support and community that makes mentoring feel sustainable alongside demanding roles.
As a former mentor on the programme, I’ve seen first-hand what that can unlock. Mentees leaving with a clearer career plan, developing confidence in their own judgement, learning how to prioritise what mattered, and becoming more comfortable advocating for themselves at work. Those shifts are subtle, but transformative.
Alongside industry-wide initiatives like Limit Break, many studios are investing directly in mentoring. Ubisoft has highlighted mentoring as part of its broader people-development and diversity strategies. Through initiatives such as Develop at Ubisoft, mentoring is positioned as a way to support progression, share knowledge across disciplines, and build inclusive leadership capability, with mentors and mentees encouraged to reflect on their experiences and learning.
Ubisoft’s approach demonstrates that mentoring doesn’t have to sit in a large, formal HR function to be effective. With clear intent, leadership support, and light structure, mentoring can scale across large, complex organisations.
And I know of many other great studios who are nurturing talent within their organisations to help individuals with their career progression.
The common thread – whether you’re a micro indie or a global publisher – is that mentoring works best when it’s treated as a real development practice: clear goals, light structure, psychological safety, and mutual commitment. It’s not a replacement for good management, fair progression frameworks, or inclusive culture. But it’s one of the most accessible ways to accelerate them.
For an industry that prides itself on iteration, mentoring is a people-first version of the same philosophy: regular check-ins, honest feedback, and small improvements that compound over time. For studios without vast HR resources – which, let’s face it, is most studios – it’s one of the most effective tools we have.
If you want to learn more about Empower-Up, you can check it out here.














