Meet Liz Prince
Your skills are in demand right now - is it time to consider your options? After the past year, it’s definitely time to reflect and look forward. The employment landscape has changed, and we can help you to navigate the new normal, to create the ideal role that matches your ambition and the lifestyle you want.Get in touch for a Career 1-2-1 with one of our team. Even if you’re not thinking of a move right now, we can help you to shape your next role for whenever you're ready. You’re in control of your career, we’re here to look after every detail for you. Email firstname.lastname@example.org - subject line Career 1-2-1 and we'll be in touch to arrange a call.
We’re delighted to be involved once again with the Games Education Summit - https://thebgi.uk/2021/01/27/ready-player-learn-the-games-education-summit-returns-for-2021, a brilliant event that brings together studios and educators to discuss key issues facing the sector during the Covid pandemic and beyond. The virtual event takes place today (Wednesday March 31st) and tomorrow (Thursday April 1st) and is organised by the BGI. Our Business Manager Liz Prince will be joining representatives from industry partners such as Epic Games, Unity, Electric Square, Playground Games, Creative Assembly, Payload Studios, Dovetail Games, Sumo Digital, Ubisoft and nDreams, along with academics from the likes of Bournemouth University, University of Portsmouth, Abertay University, Priestley College, Coventry University, Staffordshire University and Norwich University of the Arts. A whole host of other associated bodies are also taking part – such as Next Gen Skills Academy, AIM Group, BAME in Games, Out Making Games, Autistica Play and Into Games – and we’re honoured to be joining them. Liz will be taking part in the opening session, The Great Debate, as well as moderating a panel on Hiring, Retaining and Developing Talent During the Pandemic. We’re looking forward to two days of discussion and learning. Hope to see you there!
The theme of this year’s International Women’s Day is #ChooseToChallenge. In the words of the organisation behind this brilliant initiative, a challenged world is an alert world. In the context of gender bias and inequality, it’s important for us all to continually challenge behaviour and attitudes that are unhelpful and potentially damaging to our collective effort in creating a more inclusive and welcoming environment for women. To anyone who is experiencing any kind of harassment, the #ChooseToChallenge message couldn’t be more appropriate. But for anyone – male or female - witnessing it in their workplace, the message is just as important, if not more so. If we are to create safe, welcoming environments for female talent within the games industry, it is the responsibility of every single person working in the business to step up, support co-workers – and continue to challenge. For my part, I want to call out and highlight some behaviours that perhaps people don’t always think are a problem, things that can make women feel uncomfortable and we don’t always know what to do. How should we react? I’m talking about things like the tone of emails to women, how they’re addressed – things that may be considered ‘small’ or insignificant, but that actually have a cumulative impact on overall attitudes to women in the workplace (and elsewhere). If you’re aware of the Everyday Sexism Project that was launched by writer Laura Bates a few years back, you’ll understand what I mean. The initiative aimed to raise awareness of the things that happen to women every day including those things that have become normalised, small things – micro-behaviours, if you like – that serve to undermine women and young girls. From supermarkets having separate sections for boys’ and girls’ toys and pink razors being sold for ‘ladies’; to professional women being on the receiving end of ‘mansplaining’ in the workplace – the campaign has made huge strides in highlighting what is unacceptable in today’s modern society. But, while the supermarkets and fashion stores have mostly reconsidered their strategies, there are still many examples of ‘everyday sexism’ we see in the workplace, all the time. And I can give you recent real-life examples experienced by two women in our team. Our work as recruiters means that we spend a lot of time connecting and communicating with people via LinkedIn. A recent exchange between one of our team and a potential candidate saw him telling her she “has a beautiful name”, with the message becoming increasingly flirtatious (from his side) thereafter - and resulting in him trying to follow her on Instagram (her personal account). Another member of our team was told by a potential candidate that he’d taken all morning to draw a picture of her from her LinkedIn profile – and had loved spending the few hours looking at her..We are supposed to find it funny and flattering – if we don’t we are uptight and rude...Neither of these incidents caused direct harm but are they appropriate ways to talk to a recruitment professional? Absolutely not. Would they have happened to a male colleague, I suspect not. It shouldn’t be up to a woman in the Games industry to highlight this sort of behaviour as unacceptable, it should be understood by everyone. Within the games industry – as in the rest of the workplace, and society in general – we must #ChooseToChallenge all attitudes and behaviours that undermine women and young girls. Of course, we continue to stand firm and united in condemning and fighting injustices and wrong doings when it comes to serious incidents of bullying, sexual harassment and inequality in the workplace. But I also #ChooseToChallenge the ‘everyday sexism’ that continues to blight our industry and beyond. I urge everyone to do the same – and make it an ongoing consideration of the way that we communicate and act towards women. Because eliminating these ‘small’ things really will make a BIG difference…
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